65 lines
2.9 KiB
C#
65 lines
2.9 KiB
C#
namespace Syntriax.Engine.Core.Abstract;
|
|
|
|
/// <summary>
|
|
/// Represents an <see cref="IEntity"/> that can enter and exit a hierarchy within the <see cref="IGameManager"/> system.
|
|
/// This interface allows for tracking the object's presence in the hierarchy and provides events
|
|
/// for notifying when the see enters or exits the hierarchy.
|
|
/// </summary>
|
|
public interface IHierarchyObject : IEntity, INameable
|
|
{
|
|
/// <summary>
|
|
/// Event triggered when the <see cref="IEntity"/> enters the hierarchy.
|
|
/// </summary>
|
|
event OnEnteredHierarchyDelegate? OnEnteredHierarchy;
|
|
|
|
/// <summary>
|
|
/// Event triggered when the <see cref="IEntity"/> exits the hierarchy.
|
|
/// </summary>
|
|
event OnExitedHierarchyDelegate? OnExitedHierarchy;
|
|
|
|
/// <summary>
|
|
/// Gets the <see cref="IGameManager"/> associated with this <see cref="IEntity"/> , if any.
|
|
/// </summary>
|
|
IGameManager GameManager { get; }
|
|
|
|
/// <summary>
|
|
/// Indicates whether the <see cref="IEntity"/> is currently in the hierarchy.
|
|
/// </summary>
|
|
bool IsInHierarchy { get; }
|
|
|
|
/// <summary>
|
|
/// Internal method to handle entering the hierarchy.
|
|
/// This should be called by the system to properly manage hierarchy states.
|
|
/// </summary>
|
|
/// <param name="gameManager">The game manager that is managing this hierarchy.</param>
|
|
/// <returns>
|
|
/// <see cref="true"/> if the <see cref="IEntity"/> successfully entered the hierarchy;
|
|
/// <see cref="false"/> if it failed to do so.
|
|
/// </returns>
|
|
internal bool EnterHierarchy(IGameManager gameManager);
|
|
|
|
/// <summary>
|
|
/// Internal method to handle exiting the hierarchy.
|
|
/// This should be called by the system to properly manage hierarchy states.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// <see cref="true"/> if the <see cref="IEntity"/> successfully exited the hierarchy;
|
|
/// <see cref="false"/> if it failed to do so.
|
|
/// </returns>
|
|
internal bool ExitHierarchy();
|
|
|
|
/// <summary>
|
|
/// Delegate type for the event triggered when the <see cref="IEntity"/> enters the hierarchy of a <see cref="IGameManager">.
|
|
/// </summary>
|
|
/// <param name="sender">The <see cref="IEntity"/> that entered the hierarchy.</param>
|
|
/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has entered it's hierarchy.</param>
|
|
delegate void OnEnteredHierarchyDelegate(IHierarchyObject sender, IGameManager gameManager);
|
|
|
|
/// <summary>
|
|
/// Delegate type for the event triggered when the <see cref="IEntity"/> exits the hierarchy of a <see cref="IGameManager">.
|
|
/// </summary>
|
|
/// <param name="sender">The <see cref="IEntity"/> that exited the hierarchy.</param>
|
|
/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has exited it's hierarchy.</param>
|
|
delegate void OnExitedHierarchyDelegate(IHierarchyObject sender, IGameManager gameManager);
|
|
}
|