commit 8b606ea59a7dff5a077e112c63abf14ded058fce Author: Syntriax Date: Thu Dec 1 15:03:49 2022 +0300 First diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..8dd4607 --- /dev/null +++ b/.gitignore @@ -0,0 +1,398 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml \ No newline at end of file diff --git a/Celcius.cs b/Celcius.cs new file mode 100644 index 0000000..76352db --- /dev/null +++ b/Celcius.cs @@ -0,0 +1,7 @@ +public class Celcius : ITemperatureUnit +{ + public Celcius() { } + + public float FromCelcius(float celcius) => celcius; + public float ToCelcius(float value) => value; +} diff --git a/Fahrenheit.cs b/Fahrenheit.cs new file mode 100644 index 0000000..d13b359 --- /dev/null +++ b/Fahrenheit.cs @@ -0,0 +1,7 @@ +public class Fahrenheit : ITemperatureUnit +{ + public Fahrenheit() { } + + public float FromCelcius(float celcius) => (celcius * 1.8f) + 32f; + public float ToCelcius(float value) => (value - 32f) * .5556f; +} diff --git a/ITemperatureUnit.cs b/ITemperatureUnit.cs new file mode 100644 index 0000000..4a1d938 --- /dev/null +++ b/ITemperatureUnit.cs @@ -0,0 +1,5 @@ +public interface ITemperatureUnit +{ + float FromCelcius(float celcius); + float ToCelcius(float value); +} diff --git a/Kelvin.cs b/Kelvin.cs new file mode 100644 index 0000000..cac49c4 --- /dev/null +++ b/Kelvin.cs @@ -0,0 +1,7 @@ +public class Kelvin : ITemperatureUnit +{ + public Kelvin() { } + + public float FromCelcius(float celcius) => celcius + 273.15f; + public float ToCelcius(float value) => value - 273.15f; +} diff --git a/Program.cs b/Program.cs new file mode 100644 index 0000000..7fe0a73 --- /dev/null +++ b/Program.cs @@ -0,0 +1,73 @@ + +TemparatureConverter converter = new TemparatureConverter(); + +ITemperatureUnit fromUnit = null; +float value = 0f; + +string input = ""; +do +{ + Console.WriteLine("Which type do you want to convert from?"); + foreach (var unitPair in converter.Dictionary) + Console.WriteLine(unitPair.Key); + Console.Write("Unit: "); + input = Console.ReadLine(); + converter.Dictionary.TryGetValue(input, out fromUnit); +} while (fromUnit == null); + +Console.WriteLine(""); + +do +{ + Console.WriteLine("The value you want to convert?"); + Console.Write("Value: "); +} while (!float.TryParse(Console.ReadLine(), out value)); + +Console.WriteLine(""); + +fromUnit = converter.Dictionary["Celcius"]; +value = 100; +foreach (var toUnitPair in converter.Dictionary) +{ + float convertedValue = converter.Convert(value, fromUnit, toUnitPair.Value); + Console.WriteLine($"{toUnitPair.Key} -> {convertedValue}"); +} + + + + +// do +// { +// Console.WriteLine("Which type do you want to convert to?"); +// foreach (var unitPair in converter.Dictionary) +// Console.WriteLine(unitPair.Key); +// } while (!converter.Dictionary.TryGetValue(Console.ReadLine(), out toUnit)); + + + + +// Action OnKeyPressed = null; + +// Action OnBooleanBecameTrue = null; +// bool _booleanToBeTracked = false; +// bool BooleanToBeTracked +// { +// get => _booleanToBeTracked; +// set +// { +// _booleanToBeTracked = value; +// if (value) +// OnBooleanBecameTrue?.Invoke(); +// } +// } + +// OnKeyPressed += SayHi; +// OnKeyPressed += SayHiAnother; + +// void SayHi(char key) +// => Console.WriteLine($"\n{key} was pressed!"); +// void SayHiAnother(char key) +// => Console.WriteLine($"\n{key} WaSSSSSS pressed!"); + +// while (true) +// OnKeyPressed?.Invoke(Console.ReadKey().KeyChar); diff --git a/SlowlyTemparature.csproj b/SlowlyTemparature.csproj new file mode 100644 index 0000000..5eb1e84 --- /dev/null +++ b/SlowlyTemparature.csproj @@ -0,0 +1,10 @@ + + + + Exe + net6.0 + enable + disable + + + diff --git a/SyntriaxUnit.cs b/SyntriaxUnit.cs new file mode 100644 index 0000000..4804590 --- /dev/null +++ b/SyntriaxUnit.cs @@ -0,0 +1,7 @@ +public class SyntriaxUnit : ITemperatureUnit +{ + public SyntriaxUnit() { } + + public float FromCelcius(float celcius) => celcius * 10f; + public float ToCelcius(float value) => value * .1f; +} diff --git a/TemparatureConverter.cs b/TemparatureConverter.cs new file mode 100644 index 0000000..01791c0 --- /dev/null +++ b/TemparatureConverter.cs @@ -0,0 +1,30 @@ +public class TemparatureConverter +{ + public Dictionary Dictionary { get; private set; } = null; + + public TemparatureConverter() + { + IEnumerable temparatureUnitTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(assembly => assembly.GetTypes()).Where(type => type.GetInterfaces().Contains(typeof(ITemperatureUnit))); + + Dictionary = new Dictionary(temparatureUnitTypes.Count()); + + foreach (var temparatureUnitType in temparatureUnitTypes) + Dictionary.Add(temparatureUnitType.Name, Activator.CreateInstance(temparatureUnitType) as ITemperatureUnit); + } + + public float Convert(float value, ITemperatureUnit from, ITemperatureUnit to) + { + float celciusValue = from.ToCelcius(value); + return to.FromCelcius(celciusValue); + } + + // public List ConvertToAll(float value, ITemperatureUnit from) + // { + // List list = new List(Dictionary.Count); + + // foreach (var toUnitPair in Dictionary) + // list.Add(Convert(value, from, toUnitPair.Value)); + + // return list; + // } +}