From 8b606ea59a7dff5a077e112c63abf14ded058fce Mon Sep 17 00:00:00 2001 From: Syntriax Date: Thu, 1 Dec 2022 15:03:49 +0300 Subject: [PATCH] First --- .gitignore | 398 +++++++++++++++++++++++++++++++++++++++ Celcius.cs | 7 + Fahrenheit.cs | 7 + ITemperatureUnit.cs | 5 + Kelvin.cs | 7 + Program.cs | 73 +++++++ SlowlyTemparature.csproj | 10 + SyntriaxUnit.cs | 7 + TemparatureConverter.cs | 30 +++ 9 files changed, 544 insertions(+) create mode 100644 .gitignore create mode 100644 Celcius.cs create mode 100644 Fahrenheit.cs create mode 100644 ITemperatureUnit.cs create mode 100644 Kelvin.cs create mode 100644 Program.cs create mode 100644 SlowlyTemparature.csproj create mode 100644 SyntriaxUnit.cs create mode 100644 TemparatureConverter.cs diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..8dd4607 --- /dev/null +++ b/.gitignore @@ -0,0 +1,398 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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+ public float ToCelcius(float value) => value; +} diff --git a/Fahrenheit.cs b/Fahrenheit.cs new file mode 100644 index 0000000..d13b359 --- /dev/null +++ b/Fahrenheit.cs @@ -0,0 +1,7 @@ +public class Fahrenheit : ITemperatureUnit +{ + public Fahrenheit() { } + + public float FromCelcius(float celcius) => (celcius * 1.8f) + 32f; + public float ToCelcius(float value) => (value - 32f) * .5556f; +} diff --git a/ITemperatureUnit.cs b/ITemperatureUnit.cs new file mode 100644 index 0000000..4a1d938 --- /dev/null +++ b/ITemperatureUnit.cs @@ -0,0 +1,5 @@ +public interface ITemperatureUnit +{ + float FromCelcius(float celcius); + float ToCelcius(float value); +} diff --git a/Kelvin.cs b/Kelvin.cs new file mode 100644 index 0000000..cac49c4 --- /dev/null +++ b/Kelvin.cs @@ -0,0 +1,7 @@ +public class Kelvin : ITemperatureUnit +{ + public Kelvin() { } + + public float FromCelcius(float celcius) => celcius + 273.15f; + public float ToCelcius(float value) => value - 273.15f; +} diff --git a/Program.cs b/Program.cs new file mode 100644 index 0000000..7fe0a73 --- /dev/null +++ b/Program.cs @@ -0,0 +1,73 @@ + +TemparatureConverter converter = new TemparatureConverter(); + +ITemperatureUnit fromUnit = null; +float value = 0f; + +string input = ""; +do +{ + Console.WriteLine("Which type do you want to convert from?"); + foreach (var unitPair in converter.Dictionary) + Console.WriteLine(unitPair.Key); + Console.Write("Unit: "); + input = Console.ReadLine(); + converter.Dictionary.TryGetValue(input, out fromUnit); +} while (fromUnit == null); + +Console.WriteLine(""); + +do +{ + Console.WriteLine("The value you want to convert?"); + Console.Write("Value: "); +} while (!float.TryParse(Console.ReadLine(), out value)); + +Console.WriteLine(""); + +fromUnit = converter.Dictionary["Celcius"]; +value = 100; +foreach (var toUnitPair in converter.Dictionary) +{ + float convertedValue = converter.Convert(value, fromUnit, toUnitPair.Value); + Console.WriteLine($"{toUnitPair.Key} -> {convertedValue}"); +} + + + + +// do +// { +// Console.WriteLine("Which type do you want to convert to?"); +// foreach (var unitPair in converter.Dictionary) +// Console.WriteLine(unitPair.Key); +// } while (!converter.Dictionary.TryGetValue(Console.ReadLine(), out toUnit)); + + + + +// Action OnKeyPressed = null; + +// Action OnBooleanBecameTrue = null; +// bool _booleanToBeTracked = false; +// bool BooleanToBeTracked +// { +// get => _booleanToBeTracked; +// set +// { +// _booleanToBeTracked = value; +// if (value) +// OnBooleanBecameTrue?.Invoke(); +// } +// } + +// OnKeyPressed += SayHi; +// OnKeyPressed += SayHiAnother; + +// void SayHi(char key) +// => Console.WriteLine($"\n{key} was pressed!"); +// void SayHiAnother(char key) +// => Console.WriteLine($"\n{key} WaSSSSSS pressed!"); + +// while (true) +// OnKeyPressed?.Invoke(Console.ReadKey().KeyChar); diff --git a/SlowlyTemparature.csproj b/SlowlyTemparature.csproj new file mode 100644 index 0000000..5eb1e84 --- /dev/null +++ b/SlowlyTemparature.csproj @@ -0,0 +1,10 @@ + + + + Exe + net6.0 + enable + disable + + + diff --git a/SyntriaxUnit.cs b/SyntriaxUnit.cs new file mode 100644 index 0000000..4804590 --- /dev/null +++ b/SyntriaxUnit.cs @@ -0,0 +1,7 @@ +public class SyntriaxUnit : ITemperatureUnit +{ + public SyntriaxUnit() { } + + public float FromCelcius(float celcius) => celcius * 10f; + public float ToCelcius(float value) => value * .1f; +} diff --git a/TemparatureConverter.cs b/TemparatureConverter.cs new file mode 100644 index 0000000..01791c0 --- /dev/null +++ b/TemparatureConverter.cs @@ -0,0 +1,30 @@ +public class TemparatureConverter +{ + public Dictionary Dictionary { get; private set; } = null; + + public TemparatureConverter() + { + IEnumerable temparatureUnitTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(assembly => assembly.GetTypes()).Where(type => type.GetInterfaces().Contains(typeof(ITemperatureUnit))); + + Dictionary = new Dictionary(temparatureUnitTypes.Count()); + + foreach (var temparatureUnitType in temparatureUnitTypes) + Dictionary.Add(temparatureUnitType.Name, Activator.CreateInstance(temparatureUnitType) as ITemperatureUnit); + } + + public float Convert(float value, ITemperatureUnit from, ITemperatureUnit to) + { + float celciusValue = from.ToCelcius(value); + return to.FromCelcius(celciusValue); + } + + // public List ConvertToAll(float value, ITemperatureUnit from) + // { + // List list = new List(Dictionary.Count); + + // foreach (var toUnitPair in Dictionary) + // list.Add(Convert(value, from, toUnitPair.Value)); + + // return list; + // } +}