Trigger/Runtime/Collider/BoxColliderTriggerArea.cs

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using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class BoxColliderTriggerArea : ColliderTriggerAreaBase<Collider>
{
protected override int TriggerCount
=> Physics.OverlapBoxNonAlloc(transform.position, transform.localScale * .5f, nonAllocResults, transform.rotation, ColliderMask);
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
}
#endif
}
}