Trigger/Runtime/Collider/Box2DColliderTriggerArea.cs

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using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class Box2DColliderTriggerArea : ColliderTriggerAreaBase<Collider2D>
{
protected override int TriggerCount
=> Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocResults, ColliderMask);
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
Gizmos.DrawWireCube(transform.position, transform.lossyScale);
}
#endif
}
}