Trigger/Runtime/Trigger.cs

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using System;
using Syntriax.Modules.ToggleState;
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using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class Trigger : MonoBehaviour, ITrigger
{
public IToggleState ToggleStateMember { get; protected set; } = new ToggleStateMember(true);
public Action<bool> OnTriggerStateChanged { get; set; } = null;
private bool _isTrigerred = false;
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public bool IsTrigerred
{
get => _isTrigerred;
protected set
{
if (value == _isTrigerred || !ToggleStateMember.IsToggledNullChecked())
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return;
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_isTrigerred = value;
OnTriggerStateChanged?.Invoke(value);
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}
}
}
}