ColliderList field to ITrigger & Name Fix

This commit is contained in:
Syntriax 2022-12-17 14:57:18 +03:00
parent bbbf2b5609
commit 1b0d568a05
4 changed files with 13 additions and 11 deletions

View File

@ -4,11 +4,11 @@ namespace Syntriax.Modules.Trigger
{ {
public class ColliderTrigger : TriggerBase public class ColliderTrigger : TriggerBase
{ {
protected IColliderTrigger colliderTrigger = null; protected IColliderTriggerArea colliderTrigger = null;
private void Awake() private void Awake()
{ {
colliderTrigger = GetComponent<IColliderTrigger>(); colliderTrigger = GetComponent<IColliderTriggerArea>();
} }
private void FixedUpdate() private void FixedUpdate()

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@ -4,15 +4,14 @@ using UnityEngine;
namespace Syntriax.Modules.Trigger namespace Syntriax.Modules.Trigger
{ {
public abstract class ColliderTriggerAreaBase : MonoBehaviour, IColliderTrigger public abstract class ColliderTriggerAreaBase : MonoBehaviour, IColliderTriggerArea
{ {
protected List<Collider2D> results = new List<Collider2D>(32);
protected Collider2D[] nonAllocResults = new Collider2D[32]; protected Collider2D[] nonAllocResults = new Collider2D[32];
protected int previousTriggerCount = 0; protected int previousTriggerCount = 0;
public LayerMask ColliderMask { get; set; } = ~0; public LayerMask ColliderMask { get; set; } = ~0;
public Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; } = null; public Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; } = null;
public List<Collider2D> ColliderList { get; protected set; } = new List<Collider2D>(32);
protected abstract int TriggerCount { get; } protected abstract int TriggerCount { get; }
@ -22,11 +21,11 @@ namespace Syntriax.Modules.Trigger
if (triggerCount != previousTriggerCount) if (triggerCount != previousTriggerCount)
{ {
results.Clear(); ColliderList.Clear();
for (int i = 0; i < triggerCount; i++) for (int i = 0; i < triggerCount; i++)
results.Add(nonAllocResults[i]); ColliderList.Add(nonAllocResults[i]);
OnTriggeredCollidersUpdated?.Invoke(results); OnTriggeredCollidersUpdated?.Invoke(ColliderList);
} }
previousTriggerCount = triggerCount; previousTriggerCount = triggerCount;

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@ -4,7 +4,7 @@ using UnityEngine;
namespace Syntriax.Modules.Trigger namespace Syntriax.Modules.Trigger
{ {
public interface IColliderTrigger : ITriggerArea public interface IColliderTriggerArea : ITriggerArea
{ {
/// <summary> /// <summary>
/// <see cref="LayerMask"/> value for checking triggers /// <see cref="LayerMask"/> value for checking triggers
@ -14,7 +14,10 @@ namespace Syntriax.Modules.Trigger
/// <summary> /// <summary>
/// Called whenever the list of <see cref="Collider2D"/> changes /// Called whenever the list of <see cref="Collider2D"/> changes
/// </summary> /// </summary>
/// <value>List of <see cref="Collider2D"/> that triggered the <see cref="IColliderTrigger"/></value> /// <value>List of <see cref="Collider2D"/> that triggered the <see cref="IColliderTriggerArea"/></value>
Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; } Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; }
/// <value>List of <see cref="Collider2D"/> that triggered the <see cref="IColliderTriggerArea"/></value>
List<Collider2D> ColliderList { get; }
} }
} }

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@ -1,5 +1,5 @@
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