Merge branch 'development'

This commit is contained in:
Syntriax 2022-12-17 14:57:32 +03:00
commit 3ccaea0434
4 changed files with 13 additions and 11 deletions

View File

@ -4,11 +4,11 @@ namespace Syntriax.Modules.Trigger
{
public class ColliderTrigger : TriggerBase
{
protected IColliderTrigger colliderTrigger = null;
protected IColliderTriggerArea colliderTrigger = null;
private void Awake()
{
colliderTrigger = GetComponent<IColliderTrigger>();
colliderTrigger = GetComponent<IColliderTriggerArea>();
}
private void FixedUpdate()

View File

@ -4,15 +4,14 @@ using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public abstract class ColliderTriggerAreaBase : MonoBehaviour, IColliderTrigger
public abstract class ColliderTriggerAreaBase : MonoBehaviour, IColliderTriggerArea
{
protected List<Collider2D> results = new List<Collider2D>(32);
protected Collider2D[] nonAllocResults = new Collider2D[32];
protected int previousTriggerCount = 0;
public LayerMask ColliderMask { get; set; } = ~0;
public Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; } = null;
public List<Collider2D> ColliderList { get; protected set; } = new List<Collider2D>(32);
protected abstract int TriggerCount { get; }
@ -22,11 +21,11 @@ namespace Syntriax.Modules.Trigger
if (triggerCount != previousTriggerCount)
{
results.Clear();
ColliderList.Clear();
for (int i = 0; i < triggerCount; i++)
results.Add(nonAllocResults[i]);
ColliderList.Add(nonAllocResults[i]);
OnTriggeredCollidersUpdated?.Invoke(results);
OnTriggeredCollidersUpdated?.Invoke(ColliderList);
}
previousTriggerCount = triggerCount;

View File

@ -4,7 +4,7 @@ using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public interface IColliderTrigger : ITriggerArea
public interface IColliderTriggerArea : ITriggerArea
{
/// <summary>
/// <see cref="LayerMask"/> value for checking triggers
@ -14,7 +14,10 @@ namespace Syntriax.Modules.Trigger
/// <summary>
/// Called whenever the list of <see cref="Collider2D"/> changes
/// </summary>
/// <value>List of <see cref="Collider2D"/> that triggered the <see cref="IColliderTrigger"/></value>
/// <value>List of <see cref="Collider2D"/> that triggered the <see cref="IColliderTriggerArea"/></value>
Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; }
/// <value>List of <see cref="Collider2D"/> that triggered the <see cref="IColliderTriggerArea"/></value>
List<Collider2D> ColliderList { get; }
}
}

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@ -1,5 +1,5 @@
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MonoImporter:
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