diff --git a/Runtime/Collider/ColliderTriggerAreaBase.cs b/Runtime/Collider/ColliderTriggerAreaBase.cs index 0df34b1..6ce73e9 100644 --- a/Runtime/Collider/ColliderTriggerAreaBase.cs +++ b/Runtime/Collider/ColliderTriggerAreaBase.cs @@ -47,13 +47,13 @@ namespace Syntriax.Modules.Trigger } #if UNITY_EDITOR - private State.IStateEnable stateEnable = null; + private State.IStateEnable _stateEnable = null; public State.IStateEnable StateEnable { get { - stateEnable = stateEnable ?? GetComponent() ?? gameObject.AddComponent(); - return stateEnable; + _stateEnable = _stateEnable ?? GetComponent() ?? gameObject.AddComponent(); + return _stateEnable; } } #endif diff --git a/Runtime/ITrigger.cs b/Runtime/ITrigger.cs index 068226c..85954d5 100644 --- a/Runtime/ITrigger.cs +++ b/Runtime/ITrigger.cs @@ -6,7 +6,7 @@ namespace Syntriax.Modules.Trigger public interface ITrigger { /// - /// to switch on or off + /// to control the state of the is on or off /// IStateEnable StateEnable { get; } diff --git a/Runtime/TriggerBase.cs b/Runtime/TriggerBase.cs index ba33aa9..cca2dc9 100644 --- a/Runtime/TriggerBase.cs +++ b/Runtime/TriggerBase.cs @@ -8,17 +8,17 @@ namespace Syntriax.Modules.Trigger { public Action OnTriggerStateChanged { get; set; } = null; - private IStateEnable stateEnable = null; + private IStateEnable _stateEnable = null; public IStateEnable StateEnable { get { - if (stateEnable == null) + if (_stateEnable == null) { - stateEnable = GetComponent() ?? gameObject.AddComponent(); - stateEnable.OnEnabledChanged += OnEnabledChanged; + _stateEnable = GetComponent() ?? gameObject.AddComponent(); + _stateEnable.OnEnabledChanged += OnEnabledChanged; } - return stateEnable; + return _stateEnable; } } diff --git a/package.json b/package.json index 3e04f6d..0138780 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.syntriax.trigger", - "version": "0.7.0", + "version": "0.7.1", "displayName": "Trigger Module", "unity": "2019.1", "documentationUrl": "https://git.syntriax.com/Syntriax/Trigger.git",