Extracted Trigger Checking into TriggerAreas
This commit is contained in:
parent
f137f1202b
commit
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using System;
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using System.Collections.Generic;
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using Syntriax.Modules.ToggleState;
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using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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public class Box2DColliderTrigger : Trigger, IColliderTrigger
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{
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[SerializeField] private LayerMask colliderMask = 0;
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public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; }
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public Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; } = null;
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private Collider2D[] nonAllocResults = new Collider2D[32];
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public List<Collider2D> results = new List<Collider2D>(32);
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private int previousTriggerCount = 0;
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protected void FixedUpdate()
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{
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if (!ToggleStateMember.IsToggledNullChecked())
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return;
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int triggerCount = Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocResults, ColliderMask);
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if (triggerCount == previousTriggerCount)
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return;
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previousTriggerCount = triggerCount;
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results.Clear();
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for (int i = 0; i < triggerCount; i++)
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results.Add(nonAllocResults[i]);
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IsTrigerred = triggerCount > 0;
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OnTriggeredCollidersUpdated?.Invoke(results);
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}
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = IsTrigerred ? Color.green : Color.red;
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Gizmos.DrawWireCube(transform.position, transform.lossyScale);
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}
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#endif
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}
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}
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@ -1,48 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Syntriax.Modules.ToggleState;
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using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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public class Box2DColliderTriggerWithRotation : Trigger, IColliderTrigger
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{
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[SerializeField] private LayerMask colliderMask = 0;
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public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; }
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public Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; } = null;
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private Collider2D[] nonAllocResults = new Collider2D[32];
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public List<Collider2D> results = new List<Collider2D>(32);
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private int previousTriggerCount = 0;
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protected void FixedUpdate()
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{
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if (!ToggleStateMember.IsToggledNullChecked())
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return;
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int triggerCount = Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, transform.rotation.eulerAngles.z, nonAllocResults, ColliderMask);
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if (triggerCount == previousTriggerCount)
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return;
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previousTriggerCount = triggerCount;
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results.Clear();
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for (int i = 0; i < triggerCount; i++)
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results.Add(nonAllocResults[i]);
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IsTrigerred = triggerCount > 0;
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OnTriggeredCollidersUpdated?.Invoke(results);
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}
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = IsTrigerred ? Color.green : Color.red;
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
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}
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#endif
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}
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}
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using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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public class Box2DColliderTriggerArea : ColliderTriggerAreaBase
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{
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protected override int TriggerCount
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=> Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocResults, ColliderMask);
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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Gizmos.DrawWireCube(transform.position, transform.lossyScale);
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}
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#endif
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}
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}
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fileFormatVersion: 2
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fileFormatVersion: 2
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serializedVersion: 2
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using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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public class Box2DColliderTriggerAreaWithRotation : ColliderTriggerAreaBase
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{
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protected override int TriggerCount
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=> Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, transform.rotation.eulerAngles.z, nonAllocResults, ColliderMask);
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
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}
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#endif
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}
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}
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serializedVersion: 2
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using Syntriax.Modules.ToggleState;
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namespace Syntriax.Modules.Trigger
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{
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public class ColliderTrigger : TriggerBase
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{
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protected IColliderTrigger colliderTrigger = null;
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private void Awake()
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{
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colliderTrigger = GetComponent<IColliderTrigger>();
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}
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private void FixedUpdate()
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{
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if (!ToggleStateMember.IsToggledNullChecked())
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return;
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IsTrigerred = colliderTrigger.Check();
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}
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}
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}
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fileFormatVersion: 2
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serializedVersion: 2
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serializedVersion: 2
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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public abstract class ColliderTriggerAreaBase : MonoBehaviour, IColliderTrigger
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{
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protected List<Collider2D> results = new List<Collider2D>(32);
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protected Collider2D[] nonAllocResults = new Collider2D[32];
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protected int previousTriggerCount = 0;
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public LayerMask ColliderMask { get; set; } = ~0;
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public Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; } = null;
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protected abstract int TriggerCount { get; }
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public virtual bool Check()
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{
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int triggerCount = TriggerCount;
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if (triggerCount != previousTriggerCount)
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{
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results.Clear();
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for (int i = 0; i < triggerCount; i++)
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results.Add(nonAllocResults[i]);
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OnTriggeredCollidersUpdated?.Invoke(results);
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}
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previousTriggerCount = triggerCount;
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return triggerCount > 0;
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}
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}
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}
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namespace Syntriax.Modules.Trigger
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{
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public class Box2DGroundTriggerArea : Box2DColliderTriggerArea, IGroundTriggerArea { }
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}
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namespace Syntriax.Modules.Trigger
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{
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public class Box2DGroundTriggerAreaWithRotation : Box2DColliderTriggerAreaWithRotation, IGroundTriggerArea { }
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}
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namespace Syntriax.Modules.Trigger
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{
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public class GroundTrigger : ColliderTrigger, IGroundTrigger { }
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}
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namespace Syntriax.Modules.Trigger
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{
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public interface IGroundTrigger : ITrigger { }
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}
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namespace Syntriax.Modules.Trigger
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{
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public interface IGroundTriggerArea : ITriggerArea { }
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}
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace Syntriax.Modules.Trigger
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namespace Syntriax.Modules.Trigger
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{
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{
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public interface IColliderTrigger : ITrigger
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public interface IColliderTrigger : ITriggerArea
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{
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{
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/// <summary>
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/// <summary>
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/// <see cref="LayerMask"/> value for checking triggers
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/// <see cref="LayerMask"/> value for checking triggers
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serializedVersion: 2
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namespace Syntriax.Modules.Trigger
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{
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public interface ITriggerArea
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{
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/// <summary>
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/// Check if the <see cref="ITriggerArea"/> is Triggered
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/// </summary>
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/// <returns>true if <see cref="ITriggerArea"/> is triggered, false if not</returns>
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bool Check();
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}
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}
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namespace Syntriax.Modules.Trigger
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{
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public class Box2DGroundTrigger : Box2DColliderTrigger, IGroundTrigger { }
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}
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namespace Syntriax.Modules.Trigger
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{
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public class Box2DGroundTriggerWithRotation : Box2DColliderTriggerWithRotation, IGroundTrigger { }
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}
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namespace Syntriax.Modules.Trigger
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{
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public interface IGroundTrigger : IColliderTrigger { }
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}
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/// </summary>
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/// </summary>
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/// <value>The new value of IsTrigerred</value>
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/// <value>The new value of IsTrigerred</value>
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Action<bool> OnTriggerStateChanged { get; set; }
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Action<bool> OnTriggerStateChanged { get; set; }
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bool IsTrigerred { get; }
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bool IsTrigerred { get; }
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}
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}
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}
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}
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public static class ITriggerExtensions
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public static class ITriggerExtensions
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{
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{
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/// <summary>
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/// <summary>
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/// Checks if the provided parameter ITrigger is toggled, if the parameter is null returns the nullValue parameter
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/// Checks if the provided parameter <see cref="ITrigger"/> is toggled, if the parameter is null returns the nullValue parameter
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/// </summary>
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/// </summary>
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/// <param name="trigger">ITrigger to be checked if toggled or not</param>
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/// <param name="trigger"><see cref="ITrigger"/> to be checked if toggled or not</param>
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/// <param name="nullValue">The value that will be returned if toggleState is null. Default value: true</param>
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/// <param name="nullValue">The value that will be returned if trigger is null. Default value: true</param>
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/// <returns>ITrigger's toggle value, or if null return nullValue parameter</returns>
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/// <returns><see cref="ITrigger"/>'s toggle value, or if null return nullValue parameter</returns>
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public static bool IsTriggeredNullChecked(this ITrigger trigger, bool nullValue = true)
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public static bool IsTriggeredNullChecked(this ITrigger trigger, bool nullValue = true)
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=> trigger == null ? nullValue : trigger.IsTrigerred;
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=> trigger == null ? nullValue : trigger.IsTrigerred;
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}
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}
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||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
namespace Syntriax.Modules.Trigger
|
namespace Syntriax.Modules.Trigger
|
||||||
{
|
{
|
||||||
public class Trigger : MonoBehaviour, ITrigger
|
public class TriggerBase : MonoBehaviour, ITrigger
|
||||||
{
|
{
|
||||||
public IToggleState ToggleStateMember { get; protected set; } = new ToggleStateMember(true);
|
public IToggleState ToggleStateMember { get; protected set; } = new ToggleStateMember(true);
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f28f409248975dc4fb1d9e01e88ea65e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"name": "com.syntriax.trigger",
|
"name": "com.syntriax.trigger",
|
||||||
"version": "0.2.0",
|
"version": "0.3.0",
|
||||||
"displayName": "Trigger Module",
|
"displayName": "Trigger Module",
|
||||||
"unity": "2019.1",
|
"unity": "2019.1",
|
||||||
"documentationUrl": "https://git.syntriax.com/Syntriax/Trigger.git",
|
"documentationUrl": "https://git.syntriax.com/Syntriax/Trigger.git",
|
||||||
|
|
Loading…
Reference in New Issue