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No commits in common. "8963df6f464011580c4837ea2a8d334b7e9b3e1d" and "c8105122fbfb3b855b4a4e9214711cd0cfb83a1b" have entirely different histories.

3 changed files with 9 additions and 9 deletions

View File

@ -47,13 +47,13 @@ namespace Syntriax.Modules.Trigger
}
#if UNITY_EDITOR
private State.IStateEnable _stateEnable = null;
private State.IStateEnable stateEnable = null;
public State.IStateEnable StateEnable
{
get
{
_stateEnable = _stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return _stateEnable;
stateEnable = stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return stateEnable;
}
}
#endif

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@ -6,7 +6,7 @@ namespace Syntriax.Modules.Trigger
public interface ITrigger
{
/// <summary>
/// <see cref="IStateEnable"/> to control the state of the <see cref="ITrigger"/> is on or off
/// <see cref="IStateEnable"/> to switch on or off
/// </summary>
IStateEnable StateEnable { get; }

View File

@ -8,17 +8,17 @@ namespace Syntriax.Modules.Trigger
{
public Action<bool> OnTriggerStateChanged { get; set; } = null;
private IStateEnable _stateEnable = null;
private IStateEnable stateEnable = null;
public IStateEnable StateEnable
{
get
{
if (_stateEnable == null)
if (stateEnable == null)
{
_stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
_stateEnable.OnEnabledChanged += OnEnabledChanged;
stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
stateEnable.OnEnabledChanged += OnEnabledChanged;
}
return _stateEnable;
return stateEnable;
}
}