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No commits in common. "8963df6f464011580c4837ea2a8d334b7e9b3e1d" and "c8105122fbfb3b855b4a4e9214711cd0cfb83a1b" have entirely different histories.

3 changed files with 9 additions and 9 deletions

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@ -47,13 +47,13 @@ namespace Syntriax.Modules.Trigger
} }
#if UNITY_EDITOR #if UNITY_EDITOR
private State.IStateEnable _stateEnable = null; private State.IStateEnable stateEnable = null;
public State.IStateEnable StateEnable public State.IStateEnable StateEnable
{ {
get get
{ {
_stateEnable = _stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>(); stateEnable = stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return _stateEnable; return stateEnable;
} }
} }
#endif #endif

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@ -6,7 +6,7 @@ namespace Syntriax.Modules.Trigger
public interface ITrigger public interface ITrigger
{ {
/// <summary> /// <summary>
/// <see cref="IStateEnable"/> to control the state of the <see cref="ITrigger"/> is on or off /// <see cref="IStateEnable"/> to switch on or off
/// </summary> /// </summary>
IStateEnable StateEnable { get; } IStateEnable StateEnable { get; }

View File

@ -8,17 +8,17 @@ namespace Syntriax.Modules.Trigger
{ {
public Action<bool> OnTriggerStateChanged { get; set; } = null; public Action<bool> OnTriggerStateChanged { get; set; } = null;
private IStateEnable _stateEnable = null; private IStateEnable stateEnable = null;
public IStateEnable StateEnable public IStateEnable StateEnable
{ {
get get
{ {
if (_stateEnable == null) if (stateEnable == null)
{ {
_stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>(); stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
_stateEnable.OnEnabledChanged += OnEnabledChanged; stateEnable.OnEnabledChanged += OnEnabledChanged;
} }
return _stateEnable; return stateEnable;
} }
} }