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No commits in common. "c8105122fbfb3b855b4a4e9214711cd0cfb83a1b" and "e97119befc38c31ec7ea4ed166c66f92b259ec65" have entirely different histories.

8 changed files with 13 additions and 46 deletions

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@ -1,4 +1,4 @@
# Trigger
## Dependencies
1. [State Module](https://git.syntriax.com/Syntriax/State)
1. [ToggleState Module](https://git.syntriax.com/Syntriax/ToggleState)

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@ -11,7 +11,7 @@ namespace Syntriax.Modules.Trigger
private void OnDrawGizmosSelected()
{
if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red;
Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
Gizmos.DrawWireCube(transform.position, transform.lossyScale);

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@ -11,7 +11,7 @@ namespace Syntriax.Modules.Trigger
private void OnDrawGizmosSelected()
{
if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red;
Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
Gizmos.matrix = transform.localToWorldMatrix;

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@ -11,7 +11,7 @@ namespace Syntriax.Modules.Trigger
private void OnDrawGizmosSelected()
{
if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red;
Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;

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@ -1,4 +1,4 @@
using Syntriax.Modules.State;
using Syntriax.Modules.ToggleState;
namespace Syntriax.Modules.Trigger
{
@ -13,7 +13,7 @@ namespace Syntriax.Modules.Trigger
private void FixedUpdate()
{
if (!StateEnable.IsEnabledNullChecked())
if (!ToggleStateMember.IsToggledNullChecked())
return;
IsTrigerred = colliderTrigger.Check();

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@ -45,17 +45,5 @@ namespace Syntriax.Modules.Trigger
return true;
}
#if UNITY_EDITOR
private State.IStateEnable stateEnable = null;
public State.IStateEnable StateEnable
{
get
{
stateEnable = stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return stateEnable;
}
}
#endif
}
}

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@ -1,14 +1,14 @@
using System;
using Syntriax.Modules.State;
using Syntriax.Modules.ToggleState;
namespace Syntriax.Modules.Trigger
{
public interface ITrigger
{
/// <summary>
/// <see cref="IStateEnable"/> to switch on or off
/// Member <see cref="IToggleState"/> to switch on or off
/// </summary>
IStateEnable StateEnable { get; }
IToggleState ToggleStateMember { get; }
/// <summary>
/// Called everytime the IsTrigerred field is changed

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@ -1,43 +1,22 @@
using System;
using Syntriax.Modules.State;
using Syntriax.Modules.ToggleState;
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class TriggerBase : MonoBehaviour, ITrigger
{
public IToggleState ToggleStateMember { get; protected set; } = new ToggleStateMember(true);
public Action<bool> OnTriggerStateChanged { get; set; } = null;
private IStateEnable stateEnable = null;
public IStateEnable StateEnable
{
get
{
if (stateEnable == null)
{
stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
stateEnable.OnEnabledChanged += OnEnabledChanged;
}
return stateEnable;
}
}
private void OnEnabledChanged(bool enabled)
{
if (enabled)
return;
_isTrigerred = false;
OnTriggerStateChanged?.Invoke(false);
}
private bool _isTrigerred = false;
public bool IsTrigerred
{
get => _isTrigerred;
protected set
{
if (value == _isTrigerred || !StateEnable.IsEnabledNullChecked())
if (value == _isTrigerred || !ToggleStateMember.IsToggledNullChecked())
return;
_isTrigerred = value;