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No commits in common. "d15c05d53f2ac5c7ee76571ee038c9cbafd26e68" and "34c3a3bc8e9ed4297346770e1dc852a9908c673a" have entirely different histories.

4 changed files with 11 additions and 11 deletions

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@ -47,13 +47,13 @@ namespace Syntriax.Modules.Trigger
}
#if UNITY_EDITOR
private State.IStateEnable _stateEnable = null;
private State.IStateEnable stateEnable = null;
public State.IStateEnable StateEnable
{
get
{
_stateEnable = _stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return _stateEnable;
stateEnable = stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return stateEnable;
}
}
#endif

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@ -6,7 +6,7 @@ namespace Syntriax.Modules.Trigger
public interface ITrigger
{
/// <summary>
/// <see cref="IStateEnable"/> to control the state of the <see cref="ITrigger"/> is on or off
/// <see cref="IStateEnable"/> to switch on or off
/// </summary>
IStateEnable StateEnable { get; }

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@ -8,17 +8,17 @@ namespace Syntriax.Modules.Trigger
{
public Action<bool> OnTriggerStateChanged { get; set; } = null;
private IStateEnable _stateEnable = null;
private IStateEnable stateEnable = null;
public IStateEnable StateEnable
{
get
{
if (_stateEnable == null)
if (stateEnable == null)
{
_stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
_stateEnable.OnEnabledChanged += OnEnabledChanged;
stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
stateEnable.OnEnabledChanged += OnEnabledChanged;
}
return _stateEnable;
return stateEnable;
}
}

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@ -1,11 +1,11 @@
{
"name": "com.syntriax.trigger",
"version": "0.7.1",
"version": "0.7.0",
"displayName": "Trigger Module",
"unity": "2019.1",
"documentationUrl": "https://git.syntriax.com/Syntriax/Trigger.git",
"dependencies": {
"com.syntriax.state": "0.2.0"
"com.syntriax.state": "0.1.0"
},
"keywords": ["Trigger"],
"author": {