using Syntriax.Modules.State; namespace Syntriax.Modules.Trigger { public class ColliderTrigger : TriggerBase { protected IColliderTriggerArea colliderTrigger = null; private void Awake() { colliderTrigger = GetComponent(); } private void FixedUpdate() { if (!StateEnable.IsEnabledNullChecked()) return; IsTrigerred = colliderTrigger.Check(); } } }