using System; using System.Collections.Generic; using UnityEngine; namespace Syntriax.Modules.Trigger { public interface IColliderTriggerArea : ITriggerArea { /// /// value for checking triggers /// LayerMask ColliderMask { get; set; } /// /// Called whenever the list of changes /// /// List of that their colliders triggered the Action> OnTriggeredTransformsUpdated { get; set; } /// List of that their colliders triggered the List TriggeredTransforms { get; } } }