using System; using System.Collections.Generic; using UnityEngine; namespace Syntriax.Modules.Trigger { public interface IColliderTriggerArea : ITriggerArea { /// /// value for checking triggers /// LayerMask ColliderMask { get; set; } /// /// Called whenever the list of changes /// /// List of that triggered the Action> OnTriggeredCollidersUpdated { get; set; } /// List of that triggered the List ColliderList { get; } } }