using System;
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class Trigger : MonoBehaviour, ITrigger
{
///
/// Called everytime the IsTrigerred field is changed
///
/// The new value of IsTrigerred
public Action OnTriggered { get; set; } = null;
private bool _isTrigerred = false;
public bool IsTrigerred
{
get => _isTrigerred;
protected set
{
bool oldValue = _isTrigerred;
_isTrigerred = value;
if (oldValue != value)
OnTriggered?.Invoke(value);
}
}
}
}