using System;
using System.Collections.Generic;
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public interface IColliderTriggerArea : ITriggerArea
{
///
/// value for checking triggers
///
LayerMask ColliderMask { get; set; }
///
/// Called whenever the list of changes
///
/// List of that their colliders triggered the
Action> OnTriggeredTransformsUpdated { get; set; }
/// List of that their colliders triggered the
List TriggeredTransforms { get; }
}
}