using UnityEngine; namespace Syntriax.Modules.Trigger { public class Box2DColliderTriggerAreaWithRotation : ColliderTriggerAreaBase { protected override int TriggerCount => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, transform.rotation.eulerAngles.z, nonAllocResults, ColliderMask); #if UNITY_EDITOR private void OnDrawGizmosSelected() { if (UnityEditor.EditorApplication.isPlaying) Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red; else Gizmos.color = TriggerCount > 0 ? Color.green : Color.red; Gizmos.matrix = transform.localToWorldMatrix; Gizmos.DrawWireCube(Vector3.zero, Vector3.one); } #endif } }