Trigger/Runtime/Trigger.cs

25 lines
535 B
C#

using System;
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class Trigger : MonoBehaviour, ITrigger
{
public Action<bool> OnTriggered { get; set; } = null;
private bool _isTrigerred = false;
public bool IsTrigerred
{
get => _isTrigerred;
protected set
{
if (value == _isTrigerred)
return;
_isTrigerred = value;
OnTriggered?.Invoke(value);
}
}
}
}