Trigger/Box2DColliderTriggerWithRot...

26 lines
835 B
C#

using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class Box2DColliderTriggerWithRotation : Trigger, IColliderTrigger
{
public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; }
[SerializeField] private LayerMask colliderMask = 0;
private Collider2D[] results = new Collider2D[8];
protected void FixedUpdate()
=> IsTrigerred = Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, transform.rotation.eulerAngles.z, results, ColliderMask) > 0;
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
Gizmos.color = IsTrigerred ? Color.green : Color.red;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
}
#endif
}
}