2022-02-25 23:38:09 +03:00
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using Cinemachine;
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using UnityEngine;
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namespace Camera
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{
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public class CameraPlayerFinder : MonoBehaviour
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{
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private CinemachineVirtualCamera _cinemachineVirtualCamera;
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private void Awake()
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{
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_cinemachineVirtualCamera = GetComponent<CinemachineVirtualCamera>();
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}
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private void Update()
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{
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2022-02-25 23:52:09 +03:00
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if (_cinemachineVirtualCamera.Follow == null && GameObject.FindWithTag("Player") != null)
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_cinemachineVirtualCamera.Follow = GameObject.FindWithTag("Player").transform;
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2022-02-25 23:38:09 +03:00
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}
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}
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}
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