BGJ-2022.1/Assets/Scripts/Camera/CameraPlayerFinder.cs

21 lines
571 B
C#
Raw Normal View History

2022-02-25 23:38:09 +03:00
using Cinemachine;
using UnityEngine;
namespace Camera
{
public class CameraPlayerFinder : MonoBehaviour
{
private CinemachineVirtualCamera _cinemachineVirtualCamera;
private void Awake()
{
_cinemachineVirtualCamera = GetComponent<CinemachineVirtualCamera>();
}
private void Update()
{
2022-02-25 23:52:09 +03:00
if (_cinemachineVirtualCamera.Follow == null && GameObject.FindWithTag("Player") != null)
_cinemachineVirtualCamera.Follow = GameObject.FindWithTag("Player").transform;
2022-02-25 23:38:09 +03:00
}
}
}