BGJ-2022.1/Assets/Scripts/Movement/CollisionChecker.cs

19 lines
691 B
C#
Raw Normal View History

using UnityEngine;
namespace Movement
{
2022-02-21 19:09:59 +03:00
public class CollisionChecker : MonoBehaviour
{
private Collider2D[] nonAllocColliderArray = new Collider2D[5]; // TODO increase the size if it causes problems
2022-02-21 20:43:25 +03:00
public LayerMask layerMask = ~((1 << 6) | (1 << 7)); // Everything except the "Player" and "Enemy" layer
2022-02-21 20:43:47 +03:00
public bool IsCollided => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocColliderArray, layerMask) != 0;
public void OnDrawGizmosSelected()
{
Gizmos.color = IsCollided ? Color.green : Color.red;
Gizmos.DrawWireCube(transform.position, transform.localScale);
}
}
}