Typo fix 2
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9249898272
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@ -7,7 +7,7 @@ namespace Movement
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private Collider2D[] nonAllocColliderArray = new Collider2D[5]; // TODO increase the size if it causes problems
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public LayerMask layerMask = ~((1 << 6) | (1 << 7)); // Everything except the "Player" and "Enemy" layer
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public bool IsCollided => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocColliderArray, LayerMask) != 0;
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public bool IsCollided => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocColliderArray, layerMask) != 0;
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public void OnDrawGizmosSelected()
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{
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