BGJ-2022.1/Assets/Scripts/Camera/CameraPlayerFinder.cs

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using Cinemachine;
using UnityEngine;
namespace Camera
{
public class CameraPlayerFinder : MonoBehaviour
{
private CinemachineVirtualCamera _cinemachineVirtualCamera;
private void Awake()
{
_cinemachineVirtualCamera = GetComponent<CinemachineVirtualCamera>();
}
private void Update()
{
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if (_cinemachineVirtualCamera.Follow == null && GameObject.FindWithTag("Player") != null && !GameObject.Find("Fixed Camera Point"))
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_cinemachineVirtualCamera.Follow = GameObject.FindWithTag("Player").transform;
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}
}
}