2022-02-21 20:40:03 +03:00
|
|
|
using System;
|
|
|
|
using Movement;
|
|
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.InputSystem;
|
2022-02-22 19:43:05 +03:00
|
|
|
using UnityEngine.SceneManagement;
|
2022-02-22 11:49:48 +03:00
|
|
|
using PlayerInput = Input.PlayerInput;
|
2022-02-21 20:40:03 +03:00
|
|
|
|
|
|
|
namespace Player
|
|
|
|
{
|
2022-02-22 11:49:48 +03:00
|
|
|
public class PlayerController : MonoBehaviour, IMovement, PlayerInput.IPlayerControlActions
|
2022-02-21 20:40:03 +03:00
|
|
|
{
|
2022-02-22 19:43:05 +03:00
|
|
|
private const float DefaultJumpForce = 25.0f;
|
|
|
|
private const float DefaultMass = 80.0f;
|
|
|
|
private const float MaxSpeed = 500.0f;
|
|
|
|
private const float DefaultAirSpeed = 300.0f;
|
|
|
|
private const float GravityScale = 5.0f;
|
2022-02-21 23:36:08 +03:00
|
|
|
|
2022-02-22 19:43:05 +03:00
|
|
|
private const float FallMultiplier = 4.0f;
|
2022-02-22 20:39:19 +03:00
|
|
|
private const float LowJumpMultiplier = 4.0f;
|
2022-02-22 14:17:45 +03:00
|
|
|
|
|
|
|
private PlayerInput _controls;
|
2022-02-21 20:40:03 +03:00
|
|
|
private Rigidbody2D _playerRigidbody2D;
|
|
|
|
private SpriteRenderer _playerSpriteRenderer;
|
2022-02-22 14:17:45 +03:00
|
|
|
|
2022-02-21 23:36:08 +03:00
|
|
|
private CollisionChecker _playerGroundTrigger;
|
2022-02-22 14:17:45 +03:00
|
|
|
private CollisionChecker _playerInteractableTrigger;
|
2022-02-21 20:40:03 +03:00
|
|
|
|
2022-02-22 20:39:19 +03:00
|
|
|
private Orientation _orientation;
|
|
|
|
|
2022-02-21 20:40:03 +03:00
|
|
|
private bool _moveKeyPressed;
|
|
|
|
private bool _jumpKeyPressed;
|
|
|
|
|
|
|
|
private float _xAxisValue;
|
2022-02-22 19:43:05 +03:00
|
|
|
public float speed;
|
|
|
|
|
|
|
|
private bool _isOnAir;
|
|
|
|
private bool _canJump;
|
2022-02-22 20:39:19 +03:00
|
|
|
private bool _afterMoving;
|
2022-02-21 20:40:03 +03:00
|
|
|
|
|
|
|
private void Awake()
|
|
|
|
{
|
2022-02-22 14:17:45 +03:00
|
|
|
_playerRigidbody2D = GetComponent<Rigidbody2D>();
|
|
|
|
_playerSpriteRenderer = GetComponent<SpriteRenderer>();
|
2022-02-22 11:49:48 +03:00
|
|
|
_playerGroundTrigger = GameObject.Find("PlayerGroundTrigger").GetComponent<CollisionChecker>();
|
2022-02-22 14:17:45 +03:00
|
|
|
_playerInteractableTrigger = GameObject.Find("PlayerInteractableTrigger").GetComponent<CollisionChecker>();
|
2022-02-21 23:36:08 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
private void Start()
|
|
|
|
{
|
2022-02-22 11:49:48 +03:00
|
|
|
_playerRigidbody2D.mass = DefaultMass;
|
2022-02-22 19:43:05 +03:00
|
|
|
_playerRigidbody2D.gravityScale = GravityScale;
|
2022-02-22 20:39:19 +03:00
|
|
|
|
|
|
|
_orientation = gameObject.GetComponent<SpriteRenderer>().flipX switch
|
|
|
|
{
|
|
|
|
true => Orientation.Left,
|
|
|
|
false => Orientation.Right
|
|
|
|
};
|
|
|
|
|
2022-02-22 19:43:05 +03:00
|
|
|
_canJump = true;
|
|
|
|
BaseSpeed = 0.0f;
|
2022-02-21 20:40:03 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
private void OnEnable()
|
|
|
|
{
|
|
|
|
if (_controls == null)
|
|
|
|
{
|
2022-02-22 11:49:48 +03:00
|
|
|
_controls = new PlayerInput();
|
2022-02-21 20:40:03 +03:00
|
|
|
_controls.PlayerControl.SetCallbacks(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
_controls.PlayerControl.Enable();
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OnDisable()
|
|
|
|
{
|
|
|
|
_controls.Disable();
|
|
|
|
}
|
|
|
|
|
|
|
|
private void FixedUpdate()
|
|
|
|
{
|
2022-02-22 20:39:19 +03:00
|
|
|
switch (_playerRigidbody2D.velocity.y)
|
2022-02-22 14:17:45 +03:00
|
|
|
{
|
|
|
|
case < 0:
|
|
|
|
_playerRigidbody2D.velocity +=
|
|
|
|
Vector2.up * (Physics2D.gravity.y * (FallMultiplier - 1) * Time.fixedDeltaTime);
|
|
|
|
break;
|
|
|
|
case > 0 when !_jumpKeyPressed:
|
|
|
|
_playerRigidbody2D.velocity +=
|
|
|
|
Vector2.up * (Physics2D.gravity.y * (LowJumpMultiplier - 1) * Time.fixedDeltaTime);
|
|
|
|
break;
|
2022-02-22 20:39:19 +03:00
|
|
|
}
|
2022-02-22 14:17:45 +03:00
|
|
|
|
2022-02-21 20:40:03 +03:00
|
|
|
if (_moveKeyPressed)
|
|
|
|
Move(_xAxisValue);
|
|
|
|
else
|
|
|
|
_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
|
|
|
|
|
2022-02-22 19:43:05 +03:00
|
|
|
if (_jumpKeyPressed && _canJump && _playerGroundTrigger.IsCollided)
|
2022-02-21 20:40:03 +03:00
|
|
|
Jump();
|
2022-02-22 20:39:19 +03:00
|
|
|
|
|
|
|
if (_afterMoving)
|
|
|
|
DecelerationAfterMoving();
|
2022-02-21 20:40:03 +03:00
|
|
|
}
|
|
|
|
|
2022-02-22 14:17:45 +03:00
|
|
|
private void Update()
|
|
|
|
{
|
2022-02-22 19:43:05 +03:00
|
|
|
_isOnAir = !_playerGroundTrigger.IsCollided;
|
|
|
|
RespawnCheck();
|
|
|
|
}
|
|
|
|
|
|
|
|
private void RespawnCheck()
|
|
|
|
{
|
|
|
|
if (gameObject.transform.position.y < -100)
|
|
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
2022-02-22 14:17:45 +03:00
|
|
|
}
|
|
|
|
|
2022-02-21 20:40:03 +03:00
|
|
|
// PAUSE METHODS
|
|
|
|
|
2022-02-21 23:36:08 +03:00
|
|
|
public bool IsPaused { get; private set; }
|
2022-02-21 20:40:03 +03:00
|
|
|
|
|
|
|
public void Pause()
|
|
|
|
{
|
2022-02-21 23:36:08 +03:00
|
|
|
IsPaused = true;
|
2022-02-22 11:49:48 +03:00
|
|
|
_playerRigidbody2D.simulated = IsPaused;
|
2022-02-21 20:40:03 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
public void Resume()
|
|
|
|
{
|
2022-02-21 23:36:08 +03:00
|
|
|
IsPaused = false;
|
2022-02-22 11:49:48 +03:00
|
|
|
_playerRigidbody2D.simulated = IsPaused;
|
2022-02-21 20:40:03 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
// MOVE METHODS
|
|
|
|
|
2022-02-22 19:43:05 +03:00
|
|
|
public float BaseSpeed
|
|
|
|
{
|
|
|
|
get => speed;
|
|
|
|
set
|
|
|
|
{
|
2022-02-22 21:05:14 +03:00
|
|
|
speed = speed switch
|
|
|
|
{
|
|
|
|
> MaxSpeed => MaxSpeed,
|
|
|
|
< 0 => 0,
|
|
|
|
_ => value
|
|
|
|
};
|
2022-02-22 19:43:05 +03:00
|
|
|
}
|
|
|
|
}
|
2022-02-21 20:40:03 +03:00
|
|
|
|
|
|
|
public void Move(float value)
|
|
|
|
{
|
2022-02-22 19:43:05 +03:00
|
|
|
switch (_xAxisValue)
|
2022-02-21 20:40:03 +03:00
|
|
|
{
|
2022-02-22 19:43:05 +03:00
|
|
|
case < 0:
|
|
|
|
_playerSpriteRenderer.flipX = true;
|
2022-02-22 20:39:19 +03:00
|
|
|
_orientation = Orientation.Left;
|
2022-02-22 19:43:05 +03:00
|
|
|
break;
|
|
|
|
case > 0:
|
|
|
|
_playerSpriteRenderer.flipX = false;
|
2022-02-22 20:39:19 +03:00
|
|
|
_orientation = Orientation.Right;
|
2022-02-22 19:43:05 +03:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
_playerSpriteRenderer.flipX = _playerSpriteRenderer.flipX;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!_isOnAir)
|
|
|
|
BaseSpeed += 40;
|
2022-02-21 20:40:03 +03:00
|
|
|
_playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
|
|
|
|
_playerRigidbody2D.velocity.y);
|
|
|
|
}
|
|
|
|
|
2022-02-22 19:43:05 +03:00
|
|
|
private void DecelerationAfterMoving()
|
|
|
|
{
|
2022-02-22 20:39:19 +03:00
|
|
|
BaseSpeed -= 80;
|
|
|
|
_playerRigidbody2D.velocity = new Vector2(BaseSpeed * (int)_orientation * Time.fixedDeltaTime,
|
|
|
|
_playerRigidbody2D.velocity.y);
|
|
|
|
if (BaseSpeed == 0)
|
|
|
|
_afterMoving = false;
|
2022-02-22 19:43:05 +03:00
|
|
|
}
|
|
|
|
|
2022-02-21 20:40:03 +03:00
|
|
|
private void Jump()
|
|
|
|
{
|
2022-02-22 19:43:05 +03:00
|
|
|
BaseSpeed = DefaultAirSpeed;
|
|
|
|
_playerRigidbody2D.velocity = Vector2.up.normalized * DefaultJumpForce;
|
|
|
|
_canJump = false;
|
2022-02-21 20:40:03 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
private void Climb()
|
|
|
|
{
|
|
|
|
throw new NotImplementedException();
|
|
|
|
}
|
|
|
|
|
|
|
|
// INPUT HANDLING
|
|
|
|
|
|
|
|
public void OnMove(InputAction.CallbackContext context)
|
|
|
|
{
|
|
|
|
switch (context.canceled)
|
|
|
|
{
|
|
|
|
case true:
|
|
|
|
_moveKeyPressed = false;
|
2022-02-22 20:39:19 +03:00
|
|
|
_afterMoving = true;
|
2022-02-21 20:40:03 +03:00
|
|
|
break;
|
|
|
|
case false:
|
2022-02-22 20:39:19 +03:00
|
|
|
_afterMoving = false;
|
2022-02-21 20:40:03 +03:00
|
|
|
_moveKeyPressed = true;
|
|
|
|
_xAxisValue = context.ReadValue<float>();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnJump(InputAction.CallbackContext context)
|
|
|
|
{
|
|
|
|
switch (context.canceled)
|
|
|
|
{
|
|
|
|
case true:
|
|
|
|
_jumpKeyPressed = false;
|
2022-02-22 19:43:05 +03:00
|
|
|
_canJump = true;
|
2022-02-21 20:40:03 +03:00
|
|
|
break;
|
|
|
|
case false:
|
|
|
|
_jumpKeyPressed = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2022-02-22 11:49:48 +03:00
|
|
|
|
|
|
|
public void OnInteract(InputAction.CallbackContext context)
|
|
|
|
{
|
2022-02-22 14:17:45 +03:00
|
|
|
if (_playerInteractableTrigger.IsCollided)
|
|
|
|
throw new NotImplementedException();
|
2022-02-22 11:49:48 +03:00
|
|
|
}
|
2022-02-22 20:39:19 +03:00
|
|
|
|
|
|
|
public void OnClimb(InputAction.CallbackContext context)
|
|
|
|
{
|
|
|
|
Climb();
|
|
|
|
}
|
|
|
|
|
|
|
|
private enum Orientation
|
|
|
|
{
|
|
|
|
Left = -1,
|
|
|
|
Right = 1
|
|
|
|
}
|
2022-02-21 20:40:03 +03:00
|
|
|
}
|
|
|
|
}
|