Clop Sound Added
This commit is contained in:
parent
1ce2607602
commit
16ed3fe8c4
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@ -118,6 +118,7 @@ AudioMixerController:
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m_TargetSnapshot: {fileID: 24500006}
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@ -135,6 +136,7 @@ AudioMixerGroupController:
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m_Send: 00000000000000000000000000000000
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@ -169,6 +171,39 @@ AudioMixerSnapshotController:
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--- !u!244 &1458683330471287751
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m_Name:
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m_EffectName: Attenuation
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--- !u!243 &1886016463503660043
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m_Name: Clop
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m_GroupID: fcd09f92e84dbb2498492d6cb9c06bcd
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m_Children: []
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m_Volume: 9675209fe2317fa4cb02bced339e8d4b
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m_Pitch: 1ef3a313dcc3eff4fba86b5f3eb3b843
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@ -0,0 +1 @@
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,0.5,,0.0901,,0.2498,0.3,0.2919,,-0.6712,,,,,,,,,,,0.4206,,,,,1,,,0.1487,,,,masterVolume
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@ -0,0 +1,7 @@
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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@ -141,6 +141,147 @@ MonoBehaviour:
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@ -0,0 +1,13 @@
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using UnityEngine;
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namespace Player
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{
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public class Clop : MonoBehaviour
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{
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private AudioSource audioSource = null;
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private void Start() => audioSource = GetComponent<AudioSource>();
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public void PlayClop() => audioSource.Play();
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}
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}
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userData:
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assetBundleName:
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assetBundleVariant:
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private const string IsWalledParameter = "IsWalled";
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private const string IsWalledParameter = "IsWalled";
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private Animator animator = null;
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private Animator animator = null;
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private Death death = null;
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private Death death = null;
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private Clop clop = null;
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private CollisionChecker enemyTrigger = null;
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private CollisionChecker enemyTrigger = null;
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private void Awake()
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private void Awake()
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animator = GetComponent<Animator>();
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animator = GetComponent<Animator>();
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audioSource = GetComponent<AudioSource>();
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audioSource = GetComponent<AudioSource>();
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death = transform.Find("Death").gameObject.GetComponent<Death>();
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death = transform.Find("Death").gameObject.GetComponent<Death>();
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clop = transform.Find("Clop").gameObject.GetComponent<Clop>();
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enemyTrigger = GameObject.Find("Enemy Trigger").GetComponent<CollisionChecker>();
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enemyTrigger = GameObject.Find("Enemy Trigger").GetComponent<CollisionChecker>();
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BaseSpeed = 0.0f;
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BaseSpeed = 0.0f;
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Left = -1,
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Left = -1,
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Right = 1
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Right = 1
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}
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}
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public void Clop() => clop.PlayClop();
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}
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}
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}
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}
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