Projectile Hit Sound Added
This commit is contained in:
parent
5b9d219464
commit
1ce2607602
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@ -61,6 +61,39 @@ AudioMixerGroupController:
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m_Mute: 0
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m_Solo: 0
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m_BypassEffects: 0
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--- !u!244 &-671410346139079125
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AudioMixerEffectController:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EffectID: 34608f7a4d3499e4bb4747a42c281232
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m_EffectName: Attenuation
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m_MixLevel: 2dc88c31b1b16cf4a91c0e7082919ee3
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m_Parameters: []
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m_SendTarget: {fileID: 0}
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m_EnableWetMix: 0
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m_Bypass: 0
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--- !u!243 &-329335723480019797
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AudioMixerGroupController:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Projectile Hit
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m_AudioMixer: {fileID: 24100000}
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m_GroupID: dd1cda19a45ef294d8789a2af47afcf7
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m_Children: []
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m_Volume: 2cd261abac4698e4698da002d6c5a44a
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m_Pitch: 1c7ec7a4f840018488827068ccd5f583
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m_Send: 00000000000000000000000000000000
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m_Effects:
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- {fileID: -671410346139079125}
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m_UserColorIndex: 0
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m_Mute: 0
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m_Solo: 0
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m_BypassEffects: 0
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--- !u!241 &24100000
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AudioMixerController:
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m_ObjectHideFlags: 0
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@ -84,6 +117,7 @@ AudioMixerController:
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- aec3f58549ce7b4478c453c40c434318
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- 88391c573bd80364c916040d855538c8
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- 08116dbf9979b7b4d8fcce772ec5ebfc
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- dd1cda19a45ef294d8789a2af47afcf7
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name: View
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m_CurrentViewIndex: 0
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m_TargetSnapshot: {fileID: 24500006}
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@ -174,10 +208,11 @@ AudioMixerGroupController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Projectile
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m_Name: Projectile Shot
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m_AudioMixer: {fileID: 24100000}
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m_GroupID: 88391c573bd80364c916040d855538c8
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m_Children: []
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m_Children:
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- {fileID: -329335723480019797}
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m_Volume: 2c4223d0669e7fa4a9bcd208d65d7586
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m_Pitch: 204d50d8b21017e41b743bceefd553b6
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m_Send: 00000000000000000000000000000000
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@ -0,0 +1 @@
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3,0.5,,0.2297,0.6172,0.1934,0.3,0.0275,,0.1354,,,,,,,,,,,,,,,,1,,,,,,,masterVolume
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 4aa857170acca284b9ce4bc83d44dd99
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 59d0430fe628a2a4da8634f4c1e01c9b
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 5084819958108693599}
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- component: {fileID: 6837629660644296000}
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- component: {fileID: 2154021251853475818}
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- component: {fileID: 4197101675176415021}
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m_Layer: 9
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m_Name: Basic Projectile
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m_TagString: Untagged
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@ -137,7 +138,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1451960c367cc30478631b32ba4f8356, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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damageOnContact: 50
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--- !u!95 &2154021251853475818
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Animator:
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serializedVersion: 4
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@ -158,3 +158,99 @@ Animator:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!82 &4197101675176415021
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2196707779812385060}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: -329335723480019797, guid: 55dad93ba7816e44c83798006fa0a277, type: 2}
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m_audioClip: {fileID: 8300000, guid: 59d0430fe628a2a4da8634f4c1e01c9b, type: 3}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -6,21 +6,24 @@ namespace AI
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[RequireComponent(typeof(Rigidbody2D))]
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public class Projectile : MonoBehaviour, IPausable
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{
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private Rigidbody2D _rigidbody = null;
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public Rigidbody2D Rigidbody { get; private set; } = null;
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private AudioSource audioSource = null;
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private void Awake()
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{
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_rigidbody = GetComponent<Rigidbody2D>();
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Rigidbody = GetComponent<Rigidbody2D>();
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audioSource = GetComponent<AudioSource>();
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}
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public void SetVelocity(Vector2 velocity)
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{
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_rigidbody.velocity = velocity;
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Rigidbody.velocity = velocity;
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}
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private void OnCollisionEnter2D(Collision2D other)
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{
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ProjectilePool.Instance.Return(this);
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audioSource.Play();
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if (other.transform.CompareTag("Player"))
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other.gameObject.GetComponent<Player.Death>().Die();
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@ -41,7 +44,7 @@ namespace AI
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private void UpdateRigidbody()
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{
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_rigidbody.simulated = !IsPaused;
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Rigidbody.simulated = !IsPaused;
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}
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}
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}
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@ -42,14 +42,16 @@ namespace AI
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if (projectile == null)
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projectile = Instantiate(prefab).GetComponent<Projectile>();
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projectile.gameObject.SetActive(true);
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projectile.transform.position = Vector3.left * 10000;
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projectile.Rigidbody.simulated = true;
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return projectile;
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}
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public void Return(Projectile projectile)
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{
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projectile.gameObject.SetActive(false);
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projectile.Rigidbody.simulated = false;
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projectile.transform.position = Vector3.right * 10000;
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pool.Push(projectile);
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}
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}
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