Updated collapsing platform script
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		@@ -123,6 +123,153 @@ NavMeshSettings:
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@@ -2383,6 +2530,53 @@ Transform:
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@@ -1,9 +1,51 @@
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using System.Collections;
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using Movement;
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using UnityEngine;
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namespace Platforms
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{
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    public class CollapsingPlatform : MonoBehaviour
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    {
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        private const float TimeBeforeCollapse = 2.0f;
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        private const float TimeBeforeReset = 4.0f;
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        private CollisionChecker _collidingTriggerCheck;
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        private bool _onCollision;
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        private void Awake()
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        {
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            _collidingTriggerCheck = GetComponentInChildren<CollisionChecker>();
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        }
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        private void Update()
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        {
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            if (!_collidingTriggerCheck.IsCollided || _onCollision) return;
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            Debug.Log("On collision");
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            _onCollision = true;
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            StartCoroutine(Collapse());
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        }
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        private void ChangeState(bool state)
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        {
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            GetComponent<SpriteRenderer>().enabled = state;
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            GetComponent<Collider2D>().enabled = state;
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        }
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        private IEnumerator Collapse()
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        {
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            //changer sprite en rouge
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            yield return new WaitForSeconds(TimeBeforeCollapse);
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            ChangeState(false);
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            StartCoroutine(Reset());
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        }
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        private IEnumerator Reset()
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        {
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            yield return new WaitForSeconds(TimeBeforeReset);
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            _onCollision = false;
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            //change sprite en normal
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            ChangeState(true);
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        }
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    }
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}
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