Updated collapsing platform script

This commit is contained in:
OverflowNarhoym
2022-02-25 11:32:01 +01:00
parent 9d748e44fc
commit 1aa1ef8251
2 changed files with 237 additions and 58 deletions

View File

@@ -1,9 +1,51 @@
using System.Collections;
using Movement;
using UnityEngine;
namespace Platforms
{
public class CollapsingPlatform : MonoBehaviour
{
private const float TimeBeforeCollapse = 2.0f;
private const float TimeBeforeReset = 4.0f;
private CollisionChecker _collidingTriggerCheck;
private bool _onCollision;
private void Awake()
{
_collidingTriggerCheck = GetComponentInChildren<CollisionChecker>();
}
private void Update()
{
if (!_collidingTriggerCheck.IsCollided || _onCollision) return;
Debug.Log("On collision");
_onCollision = true;
StartCoroutine(Collapse());
}
private void ChangeState(bool state)
{
GetComponent<SpriteRenderer>().enabled = state;
GetComponent<Collider2D>().enabled = state;
}
private IEnumerator Collapse()
{
//changer sprite en rouge
yield return new WaitForSeconds(TimeBeforeCollapse);
ChangeState(false);
StartCoroutine(Reset());
}
private IEnumerator Reset()
{
yield return new WaitForSeconds(TimeBeforeReset);
_onCollision = false;
//change sprite en normal
ChangeState(true);
}
}
}