Projectile Hit Sound Added
This commit is contained in:
		@@ -61,6 +61,39 @@ AudioMixerGroupController:
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  m_Name: Projectile Hit
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--- !u!241 &24100000
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AudioMixerController:
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@@ -84,6 +117,7 @@ AudioMixerController:
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@@ -174,10 +208,11 @@ AudioMixerGroupController:
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_Name: Projectile
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  m_Name: Projectile Shot
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  m_AudioMixer: {fileID: 24100000}
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  m_GroupID: 88391c573bd80364c916040d855538c8
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								Assets/Audio/Sound Effects/Projectile Hit.bfxrsound
									
									
									
									
									
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								Assets/Audio/Sound Effects/Projectile Hit.bfxrsound
									
									
									
									
									
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							@@ -0,0 +1 @@
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3,0.5,,0.2297,0.6172,0.1934,0.3,0.0275,,0.1354,,,,,,,,,,,,,,,,1,,,,,,,masterVolume
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								Assets/Audio/Sound Effects/Projectile Hit.bfxrsound.meta
									
									
									
									
									
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								Assets/Audio/Sound Effects/Projectile Hit.bfxrsound.meta
									
									
									
									
									
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							@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 4aa857170acca284b9ce4bc83d44dd99
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											BIN
										
									
								
								Assets/Audio/Sound Effects/Projectile Hit.wav
									
									
									
									
									
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											BIN
										
									
								
								Assets/Audio/Sound Effects/Projectile Hit.wav
									
									
									
									
									
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											Binary file not shown.
										
									
								
							
							
								
								
									
										22
									
								
								Assets/Audio/Sound Effects/Projectile Hit.wav.meta
									
									
									
									
									
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								Assets/Audio/Sound Effects/Projectile Hit.wav.meta
									
									
									
									
									
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							@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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AudioImporter:
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    sampleRateOverride: 44100
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    compressionFormat: 1
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    quality: 1
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    conversionMode: 0
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  platformSettingOverrides: {}
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  forceToMono: 0
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  normalize: 1
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  preloadAudioData: 1
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@@ -14,6 +14,7 @@ GameObject:
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  m_Layer: 9
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  m_Name: Basic Projectile
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@@ -137,7 +138,6 @@ MonoBehaviour:
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  damageOnContact: 50
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--- !u!95 &2154021251853475818
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Animator:
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@@ -158,3 +158,99 @@ Animator:
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--- !u!82 &4197101675176415021
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  Loop: 0
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  Priority: 128
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@@ -6,21 +6,24 @@ namespace AI
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    [RequireComponent(typeof(Rigidbody2D))]
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    public class Projectile : MonoBehaviour, IPausable
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    {
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        private Rigidbody2D _rigidbody = null;
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        public Rigidbody2D Rigidbody { get; private set; } = null;
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        private AudioSource audioSource = null;
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        private void Awake()
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        {
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            _rigidbody = GetComponent<Rigidbody2D>();
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            Rigidbody = GetComponent<Rigidbody2D>();
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            audioSource = GetComponent<AudioSource>();
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        }
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        public void SetVelocity(Vector2 velocity)
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        {
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            _rigidbody.velocity = velocity;
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            Rigidbody.velocity = velocity;
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        }
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        private void OnCollisionEnter2D(Collision2D other)
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        {
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            ProjectilePool.Instance.Return(this);
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            audioSource.Play();
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            if (other.transform.CompareTag("Player"))
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                other.gameObject.GetComponent<Player.Death>().Die();
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@@ -41,7 +44,7 @@ namespace AI
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        private void UpdateRigidbody()
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        {
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            _rigidbody.simulated = !IsPaused;
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            Rigidbody.simulated = !IsPaused;
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        }
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    }
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}
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@@ -42,14 +42,16 @@ namespace AI
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            if (projectile == null)
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                projectile = Instantiate(prefab).GetComponent<Projectile>();
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            projectile.gameObject.SetActive(true);
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            projectile.transform.position = Vector3.left * 10000;
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            projectile.Rigidbody.simulated = true;
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            return projectile;
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        }
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        public void Return(Projectile projectile)
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        {
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            projectile.gameObject.SetActive(false);
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            projectile.Rigidbody.simulated = false;
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            projectile.transform.position = Vector3.right * 10000;
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            pool.Push(projectile);
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        }
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    }
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