Enemy Sizes Increased

This commit is contained in:
Syntriax 2022-02-26 13:31:43 +03:00
parent a8998ddd69
commit 3821ee1821
6 changed files with 20 additions and 20 deletions

View File

@ -59,8 +59,8 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4544581046616649083}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.3, y: -0.75, z: 0}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 1.8, y: -1.25, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -106,8 +106,8 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5991452379241120368}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.3, y: -0.75, z: 0}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -1.8, y: -1.25, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -232,18 +232,18 @@ BoxCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: -0.25}
m_Offset: {x: 0, y: -0.5}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
oldSize: {x: 2, y: 2}
newSize: {x: 2, y: 2}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1, y: 0.5}
m_Size: {x: 2, y: 1}
m_EdgeRadius: 0
--- !u!61 &2564862039932993934
BoxCollider2D:
@ -258,18 +258,18 @@ BoxCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: -0.125}
m_Offset: {x: 0, y: -0.25}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
oldSize: {x: 2, y: 2}
newSize: {x: 2, y: 2}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.5, y: 0.75}
m_Size: {x: 1, y: 1.5}
m_EdgeRadius: 0
--- !u!50 &1030411162175245191
Rigidbody2D:
@ -349,8 +349,8 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7883981671222168568}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.8, y: 0, z: 0}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -1.3, y: 0, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -396,8 +396,8 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7984300476647789986}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.8, y: 0, z: 0}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 1.3, y: 0, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []

View File

@ -25,7 +25,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7969067840941533599}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.00026592612, y: 0.50000006, z: 0}
m_LocalPosition: {x: 0.00026592612, y: 1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []

View File

@ -30,7 +30,7 @@ Transform:
m_GameObject: {fileID: 2196707779812385060}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.9541792, y: -1.0376638, z: 0}
m_LocalScale: {x: 0.25, y: 0.25, z: 1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
@ -103,7 +103,7 @@ CircleCollider2D:
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.5
m_Radius: 0.25
--- !u!50 &5084819958108693599
Rigidbody2D:
serializedVersion: 4

View File

@ -47,7 +47,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 4
spritePixelsToUnits: 8
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1

View File

@ -47,7 +47,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 16
spritePixelsToUnits: 8
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1

View File

@ -47,7 +47,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 16
spritePixelsToUnits: 8
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1