Shooting Enemy Improvements
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8c37322121
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622c1e373c
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@ -11,7 +11,7 @@ AnimatorStateMachine:
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@ -17,21 +17,48 @@ AnimationClip:
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@ -1,5 +1,82 @@
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%YAML 1.1
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m_PrefabAsset: {fileID: 0}
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--- !u!91 &9100000
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@ -8,5 +85,75 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_DefaultState: {fileID: -4341753384189100879}
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@ -62,9 +62,7 @@ namespace AI
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movement.BaseSpeed = 0f;
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animator.SetBool("isAttacking", true);
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animator.speed = 0f;
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yield return new WaitForSeconds(focusingTime);
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animator.speed = 1f;
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while (canShoot)
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{
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@ -74,6 +72,7 @@ namespace AI
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}
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movement.BaseSpeed = movementBaseSpeed;
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animator.SetBool("isAttacking", false);
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remainingCooldown = 0f;
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isShooting = false;
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}
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@ -14,7 +14,7 @@ TagManager:
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- Player
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- Enemy
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- Interactables
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-
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- Projectiles
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-
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-
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-
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