Shooting Enemy Improvements
This commit is contained in:
@@ -62,9 +62,7 @@ namespace AI
|
||||
movement.BaseSpeed = 0f;
|
||||
animator.SetBool("isAttacking", true);
|
||||
|
||||
animator.speed = 0f;
|
||||
yield return new WaitForSeconds(focusingTime);
|
||||
animator.speed = 1f;
|
||||
|
||||
while (canShoot)
|
||||
{
|
||||
@@ -74,6 +72,7 @@ namespace AI
|
||||
}
|
||||
movement.BaseSpeed = movementBaseSpeed;
|
||||
animator.SetBool("isAttacking", false);
|
||||
remainingCooldown = 0f;
|
||||
isShooting = false;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user