Shooting Enemy Improvements
This commit is contained in:
parent
8c37322121
commit
622c1e373c
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@ -11,7 +11,7 @@ AnimatorStateMachine:
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -17,15 +17,42 @@ AnimationClip:
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m_PositionCurves: []
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m_PositionCurves: []
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m_ScaleCurves: []
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m_ScaleCurves: []
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@ -17,21 +17,48 @@ AnimationClip:
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m_PositionCurves: []
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attribute: m_Sprite
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m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 0, y: 0, z: 0}
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genericBindings:
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script: {fileID: 0}
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pptrCurveMapping:
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m_AnimationClipSettings:
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m_AdditiveReferencePoseTime: 0
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m_StopTime: 0.4166667
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m_Level: 0
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m_CycleOffset: 0
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m_CycleOffset: 0
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@ -1,5 +1,82 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1101 &-8925493173552996503
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AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: isAttacking
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 6197246932365002679}
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &-4341753384189100879
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Shooting Patrolling
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m_Speed: 1
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m_CycleOffset: 0
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- {fileID: -8925493173552996503}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 5d5c3517990910d4b80e8c4c92b28458, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &-1022967042000561681
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 2
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m_ConditionEvent: isAttacking
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -4341753384189100879}
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m_Solo: 0
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m_Mute: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.40000004
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!91 &9100000
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--- !u!91 &9100000
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AnimatorController:
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AnimatorController:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -8,5 +85,75 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: ShootingPatrollingEnemy_0
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m_Name: ShootingPatrollingEnemy_0
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorParameters:
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m_AnimatorLayers: []
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- m_Name: isAttacking
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- serializedVersion: 5
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m_Name: Base Layer
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m_StateMachine: {fileID: 6241431251955664347}
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m_Mask: {fileID: 0}
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m_Motions: []
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m_Behaviours: []
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m_SyncedLayerIndex: -1
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m_DefaultWeight: 0
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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--- !u!1102 &6197246932365002679
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AnimatorState:
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serializedVersion: 6
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Shooting Patrolling Attack
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: a19cbb84a96566a46b1f1fe22265331b, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1107 &6241431251955664347
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AnimatorStateMachine:
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serializedVersion: 6
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Base Layer
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -4341753384189100879}
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m_Position: {x: 270, y: 110, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 6197246932365002679}
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m_Position: {x: 270, y: 10, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -4341753384189100879}
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@ -62,9 +62,7 @@ namespace AI
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movement.BaseSpeed = 0f;
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movement.BaseSpeed = 0f;
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animator.SetBool("isAttacking", true);
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animator.SetBool("isAttacking", true);
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animator.speed = 0f;
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yield return new WaitForSeconds(focusingTime);
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yield return new WaitForSeconds(focusingTime);
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animator.speed = 1f;
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while (canShoot)
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while (canShoot)
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{
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{
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@ -74,6 +72,7 @@ namespace AI
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}
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}
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movement.BaseSpeed = movementBaseSpeed;
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movement.BaseSpeed = movementBaseSpeed;
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animator.SetBool("isAttacking", false);
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animator.SetBool("isAttacking", false);
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remainingCooldown = 0f;
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isShooting = false;
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isShooting = false;
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}
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}
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@ -14,7 +14,7 @@ TagManager:
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- Player
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- Player
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- Enemy
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- Enemy
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- Interactables
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- Interactables
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-
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- Projectiles
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-
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-
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-
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-
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-
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-
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