Idle and Running Animations Added
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@ -22,6 +22,7 @@ namespace Player
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private const float FallMultiplier = 3.0f;
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private const float LowJumpMultiplier = 40.0f;
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//End of credits
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private PlayerInput _controls;
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private SpriteRenderer _playerSpriteRenderer;
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private CollisionChecker _playerGroundTrigger;
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private CollisionChecker _playerInteractableTrigger;
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private CollisionChecker _playerWallTriggerLeft;
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private CollisionChecker _playerWallTriggerRight;
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private bool _canJump;
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private bool _afterMoving;
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private const string IsMovingParameter = "IsMoving";
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private const string IsGroundedParameter = "IsGrounded";
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private Animator animator = null;
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private void Awake()
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{
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_playerRigidbody2D = GetComponent<Rigidbody2D>();
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_playerSpriteRenderer = GetComponent<SpriteRenderer>();
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_playerGroundTrigger = GameObject.Find("PlayerGroundTrigger").GetComponent<CollisionChecker>();
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_playerInteractableTrigger = GameObject.Find("PlayerInteractableTrigger").GetComponent<CollisionChecker>();
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_playerWallTriggerLeft = GameObject.Find("PlayerWallTriggerLeft").GetComponent<CollisionChecker>();
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_playerWallTriggerRight = GameObject.Find("PlayerWallTriggerRight").GetComponent<CollisionChecker>();
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}
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};
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_canJump = true;
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animator = GetComponent<Animator>();
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BaseSpeed = 0.0f;
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}
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@ -105,7 +111,11 @@ namespace Player
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if (_moveKeyPressed)
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Move(_xAxisValue);
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else
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{
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_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
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animator.SetBool(IsMovingParameter, false);
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}
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animator.SetBool(IsGroundedParameter, _playerGroundTrigger.IsCollided);
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if (_jumpKeyPressed && _playerGroundTrigger.IsCollided && _canJump)
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Jump();
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_speed = MaxAirSpeed;
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break;
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default:
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{
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if (value < 0)
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_speed = 0;
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else
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_speed = value;
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break;
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}
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{
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if (value < 0)
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_speed = 0;
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else
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_speed = value;
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break;
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}
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}
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}
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}
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@ -192,6 +202,8 @@ namespace Player
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BaseSpeed += AccelerationScale;
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_playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
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_playerRigidbody2D.velocity.y);
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animator.SetBool(IsMovingParameter, true);
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}
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private void DecelerationAfterMoving()
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@ -250,7 +262,6 @@ namespace Player
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public void OnInteract(InputAction.CallbackContext context)
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{
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if (_playerInteractableTrigger.IsCollided)
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{
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}
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}
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Right = 1
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}
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}
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}
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}
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assetBundleVariant:
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Loading…
Reference in New Issue