Idle and Running Animations Added
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@ -22,6 +22,7 @@ namespace Player
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||||||
private const float FallMultiplier = 3.0f;
|
private const float FallMultiplier = 3.0f;
|
||||||
|
|
||||||
private const float LowJumpMultiplier = 40.0f;
|
private const float LowJumpMultiplier = 40.0f;
|
||||||
|
|
||||||
//End of credits
|
//End of credits
|
||||||
|
|
||||||
private PlayerInput _controls;
|
private PlayerInput _controls;
|
||||||
|
@ -29,7 +30,6 @@ namespace Player
|
||||||
private SpriteRenderer _playerSpriteRenderer;
|
private SpriteRenderer _playerSpriteRenderer;
|
||||||
|
|
||||||
private CollisionChecker _playerGroundTrigger;
|
private CollisionChecker _playerGroundTrigger;
|
||||||
private CollisionChecker _playerInteractableTrigger;
|
|
||||||
private CollisionChecker _playerWallTriggerLeft;
|
private CollisionChecker _playerWallTriggerLeft;
|
||||||
private CollisionChecker _playerWallTriggerRight;
|
private CollisionChecker _playerWallTriggerRight;
|
||||||
|
|
||||||
|
@ -45,12 +45,15 @@ namespace Player
|
||||||
private bool _canJump;
|
private bool _canJump;
|
||||||
private bool _afterMoving;
|
private bool _afterMoving;
|
||||||
|
|
||||||
|
private const string IsMovingParameter = "IsMoving";
|
||||||
|
private const string IsGroundedParameter = "IsGrounded";
|
||||||
|
private Animator animator = null;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_playerRigidbody2D = GetComponent<Rigidbody2D>();
|
_playerRigidbody2D = GetComponent<Rigidbody2D>();
|
||||||
_playerSpriteRenderer = GetComponent<SpriteRenderer>();
|
_playerSpriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
_playerGroundTrigger = GameObject.Find("PlayerGroundTrigger").GetComponent<CollisionChecker>();
|
_playerGroundTrigger = GameObject.Find("PlayerGroundTrigger").GetComponent<CollisionChecker>();
|
||||||
_playerInteractableTrigger = GameObject.Find("PlayerInteractableTrigger").GetComponent<CollisionChecker>();
|
|
||||||
_playerWallTriggerLeft = GameObject.Find("PlayerWallTriggerLeft").GetComponent<CollisionChecker>();
|
_playerWallTriggerLeft = GameObject.Find("PlayerWallTriggerLeft").GetComponent<CollisionChecker>();
|
||||||
_playerWallTriggerRight = GameObject.Find("PlayerWallTriggerRight").GetComponent<CollisionChecker>();
|
_playerWallTriggerRight = GameObject.Find("PlayerWallTriggerRight").GetComponent<CollisionChecker>();
|
||||||
}
|
}
|
||||||
|
@ -67,6 +70,9 @@ namespace Player
|
||||||
};
|
};
|
||||||
|
|
||||||
_canJump = true;
|
_canJump = true;
|
||||||
|
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
|
||||||
BaseSpeed = 0.0f;
|
BaseSpeed = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -105,7 +111,11 @@ namespace Player
|
||||||
if (_moveKeyPressed)
|
if (_moveKeyPressed)
|
||||||
Move(_xAxisValue);
|
Move(_xAxisValue);
|
||||||
else
|
else
|
||||||
|
{
|
||||||
_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
|
_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
|
||||||
|
animator.SetBool(IsMovingParameter, false);
|
||||||
|
}
|
||||||
|
animator.SetBool(IsGroundedParameter, _playerGroundTrigger.IsCollided);
|
||||||
|
|
||||||
if (_jumpKeyPressed && _playerGroundTrigger.IsCollided && _canJump)
|
if (_jumpKeyPressed && _playerGroundTrigger.IsCollided && _canJump)
|
||||||
Jump();
|
Jump();
|
||||||
|
@ -158,13 +168,13 @@ namespace Player
|
||||||
_speed = MaxAirSpeed;
|
_speed = MaxAirSpeed;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
{
|
{
|
||||||
if (value < 0)
|
if (value < 0)
|
||||||
_speed = 0;
|
_speed = 0;
|
||||||
else
|
else
|
||||||
_speed = value;
|
_speed = value;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -192,6 +202,8 @@ namespace Player
|
||||||
BaseSpeed += AccelerationScale;
|
BaseSpeed += AccelerationScale;
|
||||||
_playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
|
_playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
|
||||||
_playerRigidbody2D.velocity.y);
|
_playerRigidbody2D.velocity.y);
|
||||||
|
animator.SetBool(IsMovingParameter, true);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DecelerationAfterMoving()
|
private void DecelerationAfterMoving()
|
||||||
|
@ -250,7 +262,6 @@ namespace Player
|
||||||
|
|
||||||
public void OnInteract(InputAction.CallbackContext context)
|
public void OnInteract(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
if (_playerInteractableTrigger.IsCollided)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -266,4 +277,4 @@ namespace Player
|
||||||
Right = 1
|
Right = 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
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|
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Loading…
Reference in New Issue