Level Selection related stuff added
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using UnityEngine;
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namespace Level
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{
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public class Level : MonoBehaviour
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{
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public const string ResourcesDirectory = "Levels/";
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public string LevelName { get; private set; } = "";
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private GameObject prefab = null;
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private GameObject instance = null;
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private bool needsRestart = true;
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public void SetLevel(string levelName)
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{
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LevelName = levelName;
|
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prefab = Resources.Load<GameObject>($"{ ResourcesDirectory }{ levelName }");
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Disable();
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}
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public void Enable()
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{
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gameObject.SetActive(true);
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needsRestart = true;
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}
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|
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public void Disable()
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{
|
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if (!needsRestart)
|
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return;
|
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|
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if (instance != null)
|
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Destroy(instance);
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|
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instance = Instantiate(prefab, transform.position, Quaternion.identity, transform);
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StartingPoint = instance.transform.Find("Starting Point");
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gameObject.SetActive(false);
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needsRestart = false;
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}
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}
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}
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using System;
|
||||
using System.Collections.Generic;
|
||||
using UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Level
|
||||
{
|
||||
public class LevelManager : MonoBehaviour
|
||||
{
|
||||
private static LevelManager _instance = null;
|
||||
public static LevelManager Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null)
|
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{
|
||||
GameObject gameObject = new GameObject("Level Manager");
|
||||
_instance = gameObject.AddComponent<LevelManager>();
|
||||
_instance.Initialize();
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
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private Dictionary<string, Level> _levels = null;
|
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public Dictionary<string, Level> Levels
|
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{
|
||||
get
|
||||
{
|
||||
if (_levels == null)
|
||||
Initialize();
|
||||
|
||||
return _levels;
|
||||
}
|
||||
}
|
||||
|
||||
private Level currentLevel = null;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (_instance == null)
|
||||
_instance = this;
|
||||
|
||||
if (_instance != this)
|
||||
Destroy(this);
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
GameObject[] levelPrefabs = Resources.LoadAll<GameObject>("Levels/");
|
||||
Transform levelContainer = new GameObject("Levels").transform;
|
||||
_levels = new Dictionary<string, Level>(levelPrefabs.Length);
|
||||
|
||||
System.Array.Sort(levelPrefabs, (x, y) => Int32.Parse(x.name).CompareTo(Int32.Parse(y.name)));
|
||||
|
||||
GameObject levelInstance = null;
|
||||
Level level = null;
|
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foreach (GameObject levelPrefab in levelPrefabs)
|
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{
|
||||
levelInstance = new GameObject(levelPrefab.gameObject.name);
|
||||
levelInstance.transform.SetParent(levelContainer);
|
||||
level = levelInstance.AddComponent<Level>();
|
||||
level.SetLevel(levelPrefab.name);
|
||||
_levels.Add(levelPrefab.gameObject.name, level);
|
||||
}
|
||||
}
|
||||
|
||||
public void SwitchToLevel(string levelName)
|
||||
{
|
||||
DisableAllLevels();
|
||||
|
||||
currentLevel = Levels[levelName];
|
||||
currentLevel.Enable();
|
||||
|
||||
// TODO Move Player To currentLevel.StartingPoint
|
||||
|
||||
UIManager.Instance.CloseAllCanvases();
|
||||
}
|
||||
|
||||
private void DisableAllLevels()
|
||||
{
|
||||
foreach (Level level in Levels.Values)
|
||||
level.Disable();
|
||||
}
|
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}
|
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}
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@ -0,0 +1,16 @@
|
|||
using Level;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LevelButton : MonoBehaviour
|
||||
{
|
||||
private TMP_Text text = null;
|
||||
|
||||
private void Awake() => text = GetComponentInChildren<TMP_Text>();
|
||||
|
||||
public void SetLevel(string levelName) => text.text = levelName;
|
||||
public void StartLevel() => LevelManager.Instance.SwitchToLevel(text.text);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 159a88a420256634c8758e2b1501c29a
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using Level;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LevelSelectionMenu : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Vector2Int maxGridSize = Vector2Int.one;
|
||||
private GameObject levelButtonPrefab = null;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
levelButtonPrefab = Resources.Load<GameObject>("UI/Level Button Variant");
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
LevelButton instance = null;
|
||||
|
||||
int rowIndex = 0;
|
||||
int columnIndex = 0;
|
||||
int i = 0;
|
||||
int count = LevelManager.Instance.Levels.Values.Count;
|
||||
|
||||
RectTransform rectTransform = levelButtonPrefab.transform.GetComponent<RectTransform>();
|
||||
float rowOffset = (int)(count / maxGridSize.x) * rectTransform.rect.height * 0.75f;
|
||||
float columnOffset = -maxGridSize.x * rectTransform.rect.width * 0.75f;
|
||||
if (maxGridSize.x % 2 == 1)
|
||||
columnOffset += rectTransform.rect.width * 0.75f;
|
||||
|
||||
RectTransform instanceRectTransform = null;
|
||||
Vector3 instancePosition = Vector3.zero;
|
||||
foreach (var level in LevelManager.Instance.Levels.Values)
|
||||
{
|
||||
if (i > maxGridSize.x * maxGridSize.y)
|
||||
break;
|
||||
|
||||
|
||||
rowIndex = i / maxGridSize.x;
|
||||
columnIndex = i % maxGridSize.x;
|
||||
|
||||
instance = Instantiate(levelButtonPrefab, transform.position, Quaternion.identity, transform).GetComponent<LevelButton>();
|
||||
instance.SetLevel(level.name);
|
||||
instanceRectTransform = instance.transform.GetComponent<RectTransform>();
|
||||
|
||||
instancePosition.y = rowOffset - rowIndex * instanceRectTransform.rect.height * 1.5f;
|
||||
instancePosition.x = columnOffset + columnIndex * instanceRectTransform.rect.width * 1.5f;
|
||||
instanceRectTransform.localPosition = instancePosition;
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 8c861d2bd3b90214da0c159643ba1528
|
||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -29,6 +29,8 @@ namespace UI
|
|||
|
||||
public void CloseAllCanvases()
|
||||
{
|
||||
Initialize();
|
||||
|
||||
foreach (Canvas canvas in canvases.Values)
|
||||
canvas.gameObject.SetActive(false);
|
||||
}
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -14,6 +14,9 @@ EditorUserSettings:
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RecentlyUsedSceneGuid-2:
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value: 5002060403010b5f0f560e7a47260a444f4f1e2e2f2e27312f7f4536e0b6633d
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flags: 0
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RecentlyUsedSceneGuid-3:
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value: 06550c57540350025c0b0f2747220a44174f4b73297070642b714465b0e6366e
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flags: 0
|
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vcSharedLogLevel:
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value: 0d5e400f0650
|
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flags: 0
|
||||
|
|
Loading…
Reference in New Issue