Level Selection related stuff added
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,44 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Level
|
||||||
|
{
|
||||||
|
public class Level : MonoBehaviour
|
||||||
|
{
|
||||||
|
public const string ResourcesDirectory = "Levels/";
|
||||||
|
public string LevelName { get; private set; } = "";
|
||||||
|
|
||||||
|
public Transform StartingPoint { get; private set; } = null;
|
||||||
|
|
||||||
|
private GameObject prefab = null;
|
||||||
|
private GameObject instance = null;
|
||||||
|
private bool needsRestart = true;
|
||||||
|
|
||||||
|
public void SetLevel(string levelName)
|
||||||
|
{
|
||||||
|
LevelName = levelName;
|
||||||
|
|
||||||
|
prefab = Resources.Load<GameObject>($"{ ResourcesDirectory }{ levelName }");
|
||||||
|
Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enable()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
needsRestart = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disable()
|
||||||
|
{
|
||||||
|
if (!needsRestart)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (instance != null)
|
||||||
|
Destroy(instance);
|
||||||
|
|
||||||
|
instance = Instantiate(prefab, transform.position, Quaternion.identity, transform);
|
||||||
|
StartingPoint = instance.transform.Find("Starting Point");
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
needsRestart = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: 69df2de2c96af5a4484964cc90840292
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MonoImporter:
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|
externalObjects: {}
|
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serializedVersion: 2
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||||||
|
defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,87 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UI;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Level
|
||||||
|
{
|
||||||
|
public class LevelManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private static LevelManager _instance = null;
|
||||||
|
public static LevelManager Instance
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_instance == null)
|
||||||
|
{
|
||||||
|
GameObject gameObject = new GameObject("Level Manager");
|
||||||
|
_instance = gameObject.AddComponent<LevelManager>();
|
||||||
|
_instance.Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _instance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<string, Level> _levels = null;
|
||||||
|
public Dictionary<string, Level> Levels
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_levels == null)
|
||||||
|
Initialize();
|
||||||
|
|
||||||
|
return _levels;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Level currentLevel = null;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (_instance == null)
|
||||||
|
_instance = this;
|
||||||
|
|
||||||
|
if (_instance != this)
|
||||||
|
Destroy(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Initialize()
|
||||||
|
{
|
||||||
|
GameObject[] levelPrefabs = Resources.LoadAll<GameObject>("Levels/");
|
||||||
|
Transform levelContainer = new GameObject("Levels").transform;
|
||||||
|
_levels = new Dictionary<string, Level>(levelPrefabs.Length);
|
||||||
|
|
||||||
|
System.Array.Sort(levelPrefabs, (x, y) => Int32.Parse(x.name).CompareTo(Int32.Parse(y.name)));
|
||||||
|
|
||||||
|
GameObject levelInstance = null;
|
||||||
|
Level level = null;
|
||||||
|
foreach (GameObject levelPrefab in levelPrefabs)
|
||||||
|
{
|
||||||
|
levelInstance = new GameObject(levelPrefab.gameObject.name);
|
||||||
|
levelInstance.transform.SetParent(levelContainer);
|
||||||
|
level = levelInstance.AddComponent<Level>();
|
||||||
|
level.SetLevel(levelPrefab.name);
|
||||||
|
_levels.Add(levelPrefab.gameObject.name, level);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SwitchToLevel(string levelName)
|
||||||
|
{
|
||||||
|
DisableAllLevels();
|
||||||
|
|
||||||
|
currentLevel = Levels[levelName];
|
||||||
|
currentLevel.Enable();
|
||||||
|
|
||||||
|
// TODO Move Player To currentLevel.StartingPoint
|
||||||
|
|
||||||
|
UIManager.Instance.CloseAllCanvases();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisableAllLevels()
|
||||||
|
{
|
||||||
|
foreach (Level level in Levels.Values)
|
||||||
|
level.Disable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 10b4751f48f29094981414367190e392
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,16 @@
|
||||||
|
using Level;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
|
public class LevelButton : MonoBehaviour
|
||||||
|
{
|
||||||
|
private TMP_Text text = null;
|
||||||
|
|
||||||
|
private void Awake() => text = GetComponentInChildren<TMP_Text>();
|
||||||
|
|
||||||
|
public void SetLevel(string levelName) => text.text = levelName;
|
||||||
|
public void StartLevel() => LevelManager.Instance.SwitchToLevel(text.text);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 159a88a420256634c8758e2b1501c29a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,55 @@
|
||||||
|
using System;
|
||||||
|
using Level;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
|
public class LevelSelectionMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Vector2Int maxGridSize = Vector2Int.one;
|
||||||
|
private GameObject levelButtonPrefab = null;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
levelButtonPrefab = Resources.Load<GameObject>("UI/Level Button Variant");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
LevelButton instance = null;
|
||||||
|
|
||||||
|
int rowIndex = 0;
|
||||||
|
int columnIndex = 0;
|
||||||
|
int i = 0;
|
||||||
|
int count = LevelManager.Instance.Levels.Values.Count;
|
||||||
|
|
||||||
|
RectTransform rectTransform = levelButtonPrefab.transform.GetComponent<RectTransform>();
|
||||||
|
float rowOffset = (int)(count / maxGridSize.x) * rectTransform.rect.height * 0.75f;
|
||||||
|
float columnOffset = -maxGridSize.x * rectTransform.rect.width * 0.75f;
|
||||||
|
if (maxGridSize.x % 2 == 1)
|
||||||
|
columnOffset += rectTransform.rect.width * 0.75f;
|
||||||
|
|
||||||
|
RectTransform instanceRectTransform = null;
|
||||||
|
Vector3 instancePosition = Vector3.zero;
|
||||||
|
foreach (var level in LevelManager.Instance.Levels.Values)
|
||||||
|
{
|
||||||
|
if (i > maxGridSize.x * maxGridSize.y)
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
rowIndex = i / maxGridSize.x;
|
||||||
|
columnIndex = i % maxGridSize.x;
|
||||||
|
|
||||||
|
instance = Instantiate(levelButtonPrefab, transform.position, Quaternion.identity, transform).GetComponent<LevelButton>();
|
||||||
|
instance.SetLevel(level.name);
|
||||||
|
instanceRectTransform = instance.transform.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
instancePosition.y = rowOffset - rowIndex * instanceRectTransform.rect.height * 1.5f;
|
||||||
|
instancePosition.x = columnOffset + columnIndex * instanceRectTransform.rect.width * 1.5f;
|
||||||
|
instanceRectTransform.localPosition = instancePosition;
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 8c861d2bd3b90214da0c159643ba1528
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||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
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||||||
|
serializedVersion: 2
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||||||
|
defaultReferences: []
|
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -29,6 +29,8 @@ namespace UI
|
||||||
|
|
||||||
public void CloseAllCanvases()
|
public void CloseAllCanvases()
|
||||||
{
|
{
|
||||||
|
Initialize();
|
||||||
|
|
||||||
foreach (Canvas canvas in canvases.Values)
|
foreach (Canvas canvas in canvases.Values)
|
||||||
canvas.gameObject.SetActive(false);
|
canvas.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -14,6 +14,9 @@ EditorUserSettings:
|
||||||
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|
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|
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|
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|
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|
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|
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vcSharedLogLevel:
|
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value: 0d5e400f0650
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||||||
|
|
Loading…
Reference in New Issue