IPausable added to BasicEnemies
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@ -1,9 +1,10 @@
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using Movement;
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using Movement;
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using Pausable;
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using UnityEngine;
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using UnityEngine;
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namespace AI
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namespace AI
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{
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{
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public class BasicPatrollingEnemyAI : MonoBehaviour
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public class BasicPatrollingEnemyAI : MonoBehaviour, IPausable
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{
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{
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[SerializeField] protected bool isMovingRight = false;
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[SerializeField] protected bool isMovingRight = false;
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@ -14,6 +15,12 @@ namespace AI
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protected CollisionChecker leftGroundChecker = null;
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protected CollisionChecker leftGroundChecker = null;
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protected CollisionChecker rightGroundChecker = null;
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protected CollisionChecker rightGroundChecker = null;
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#region IPausable
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public bool IsPaused { get; protected set; } = false;
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public virtual void Pause() => IsPaused = true;
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public virtual void Resume() => IsPaused = false;
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#endregion
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// If moving Right, and either there's no more ground to move into or there is a wall at the Right side of the enemy OR
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// If moving Right, and either there's no more ground to move into or there is a wall at the Right side of the enemy OR
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// If moving Left, and either there's no more ground to move into or there is a wall at the Left side of the enemy
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// If moving Left, and either there's no more ground to move into or there is a wall at the Left side of the enemy
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@ -33,6 +40,9 @@ namespace AI
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protected virtual void FixedUpdate()
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protected virtual void FixedUpdate()
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{
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{
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if (IsPaused)
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return;
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if (ShouldChangeDirection)
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if (ShouldChangeDirection)
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isMovingRight = !isMovingRight;
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isMovingRight = !isMovingRight;
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