Modified scene
This commit is contained in:
		@@ -117,10 +117,10 @@ Rigidbody2D:
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--- !u!61 &7008207192594766308
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BoxCollider2D:
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@@ -148,7 +148,7 @@ Transform:
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@@ -178,7 +178,7 @@ MonoBehaviour:
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@@ -199,6 +199,139 @@ Transform:
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--- !u!1 &1408086263
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--- !u!212 &1408086264
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--- !u!4 &1408086265
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--- !u!50 &1408086266
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--- !u!61 &1408086267
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@@ -230,8 +363,65 @@ Transform:
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--- !u!1001 &1464718380
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@@ -374,7 +564,7 @@ Camera:
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@@ -7,10 +7,10 @@ namespace Player
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{
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    public class PlayerController : MonoBehaviour, IMovement, Input.PlayerInput.IPlayerControlActions
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    {
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        private const float DefaultJumpForce = 1200.0f;
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        private const float DefaultJumpForce = 9.81f;
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        private const float DefaultMass = 80.0f;
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        private const float DefaultSpeed = 500.0f;
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        private const float GravityScale = 3.0f;
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        private const float GravityScale = 1.0f;
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        private Input.PlayerInput _controls;
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        private Rigidbody2D _playerRigidbody2D;
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@@ -85,16 +85,12 @@ namespace Player
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        public void Move(float value)
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        {
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            switch (_xAxisValue)
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            _playerSpriteRenderer.flipX = _xAxisValue switch
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            {
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                case < 0:
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                    _playerSpriteRenderer.flipX = true;
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                    break;
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                case > 0:
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                    _playerSpriteRenderer.flipX = false;
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                    break;
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            }
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                < 0 => true,
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                > 0 => false,
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                _ => _playerSpriteRenderer.flipX
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            };
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            _playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
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                _playerRigidbody2D.velocity.y);
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        }
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@@ -102,7 +98,7 @@ namespace Player
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        private void Jump()
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        {
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            _playerRigidbody2D.velocity = new Vector2(_playerRigidbody2D.velocity.x, 0);
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            _playerRigidbody2D.AddForce(Vector2.up.normalized * DefaultJumpForce, ForceMode2D.Impulse);
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            _playerRigidbody2D.AddForce(Vector2.up.normalized * DefaultJumpForce * DefaultMass, ForceMode2D.Impulse);
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        }
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        private void Climb()
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--- !u!114 &2
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--- !u!114 &7
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MonoBehaviour:
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@@ -359,8 +361,8 @@ MonoBehaviour:
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		Reference in New Issue
	
	Block a user