Merge remote-tracking branch 'origin/Over' into Syntriax
This commit is contained in:
@@ -46,6 +46,15 @@ namespace Input
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||||
""processors"": """",
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||||
""interactions"": """",
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||||
""initialStateCheck"": false
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||||
},
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{
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""name"": ""Interact"",
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""type"": ""Button"",
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""id"": ""a0a57f7b-062d-458c-a85a-d6030c412835"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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@@ -136,6 +145,28 @@ namespace Input
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||||
""action"": ""Jump"",
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""isComposite"": false,
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||||
""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""4eb9a209-b978-4daf-927a-2f013348d294"",
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""path"": ""<Keyboard>/z"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""KeyBoard"",
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""action"": ""Interact"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""c2dc0361-1191-4641-97e6-d105f64ee7ff"",
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""path"": ""<Gamepad>/buttonEast"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Controller"",
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||||
""action"": ""Interact"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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||||
]
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}
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@@ -169,6 +200,7 @@ namespace Input
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m_PlayerControl = asset.FindActionMap("PlayerControl", throwIfNotFound: true);
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m_PlayerControl_Move = m_PlayerControl.FindAction("Move", throwIfNotFound: true);
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m_PlayerControl_Jump = m_PlayerControl.FindAction("Jump", throwIfNotFound: true);
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m_PlayerControl_Interact = m_PlayerControl.FindAction("Interact", throwIfNotFound: true);
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}
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public void Dispose()
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@@ -230,12 +262,14 @@ namespace Input
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private IPlayerControlActions m_PlayerControlActionsCallbackInterface;
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private readonly InputAction m_PlayerControl_Move;
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private readonly InputAction m_PlayerControl_Jump;
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private readonly InputAction m_PlayerControl_Interact;
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public struct PlayerControlActions
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{
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private @PlayerInput m_Wrapper;
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public PlayerControlActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
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public InputAction @Move => m_Wrapper.m_PlayerControl_Move;
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public InputAction @Jump => m_Wrapper.m_PlayerControl_Jump;
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public InputAction @Interact => m_Wrapper.m_PlayerControl_Interact;
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public InputActionMap Get() { return m_Wrapper.m_PlayerControl; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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@@ -251,6 +285,9 @@ namespace Input
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@Jump.started -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
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@Jump.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
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@Jump.canceled -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
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@Interact.started -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnInteract;
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@Interact.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnInteract;
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@Interact.canceled -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnInteract;
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}
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m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
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if (instance != null)
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@@ -261,6 +298,9 @@ namespace Input
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@Jump.started += instance.OnJump;
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@Jump.performed += instance.OnJump;
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@Jump.canceled += instance.OnJump;
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@Interact.started += instance.OnInteract;
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@Interact.performed += instance.OnInteract;
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@Interact.canceled += instance.OnInteract;
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}
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}
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}
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@@ -287,6 +327,7 @@ namespace Input
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{
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void OnMove(InputAction.CallbackContext context);
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void OnJump(InputAction.CallbackContext context);
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void OnInteract(InputAction.CallbackContext context);
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}
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}
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}
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|
@@ -22,6 +22,15 @@
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Interact",
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"type": "Button",
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"id": "a0a57f7b-062d-458c-a85a-d6030c412835",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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@@ -112,6 +121,28 @@
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"action": "Jump",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "4eb9a209-b978-4daf-927a-2f013348d294",
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"path": "<Keyboard>/z",
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"interactions": "",
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"processors": "",
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"groups": "KeyBoard",
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"action": "Interact",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "c2dc0361-1191-4641-97e6-d105f64ee7ff",
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"path": "<Gamepad>/buttonEast",
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"interactions": "",
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"processors": "",
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"groups": "Controller",
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"action": "Interact",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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@@ -117,10 +118,10 @@ Rigidbody2D:
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@@ -2,47 +2,59 @@ using System;
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using Movement;
|
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using UnityEngine;
|
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using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
using PlayerInput = Input.PlayerInput;
|
||||
|
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namespace Player
|
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{
|
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public class PlayerController : MonoBehaviour, IMovement, Input.PlayerInput.IPlayerControlActions
|
||||
public class PlayerController : MonoBehaviour, IMovement, PlayerInput.IPlayerControlActions
|
||||
{
|
||||
private const float DefaultJumpForce = 784.0f;
|
||||
private const float DefaultJumpForce = 25.0f;
|
||||
private const float DefaultMass = 80.0f;
|
||||
private const float DefaultSpeed = 500.0f;
|
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private const float GravityScale = 1.0f;
|
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private const float MaxSpeed = 500.0f;
|
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private const float DefaultAirSpeed = 300.0f;
|
||||
private const float GravityScale = 5.0f;
|
||||
|
||||
private Input.PlayerInput _controls;
|
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private const float FallMultiplier = 4.0f;
|
||||
private const float LowJumpMultiplier = 10.0f;
|
||||
|
||||
private PlayerInput _controls;
|
||||
private Rigidbody2D _playerRigidbody2D;
|
||||
private SpriteRenderer _playerSpriteRenderer;
|
||||
|
||||
private CollisionChecker _playerGroundTrigger;
|
||||
private CollisionChecker _playerInteractableTrigger;
|
||||
|
||||
private bool _moveKeyPressed;
|
||||
private bool _jumpKeyPressed;
|
||||
|
||||
private bool _isOnAir;
|
||||
|
||||
private float _xAxisValue;
|
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public float speed;
|
||||
|
||||
private bool _isOnAir;
|
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private bool _canJump;
|
||||
|
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private void Awake()
|
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{
|
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this._playerRigidbody2D = gameObject.GetComponent<Rigidbody2D>();
|
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this._playerGroundTrigger = GameObject.Find("PlayerGroundTrigger").GetComponent<CollisionChecker>();
|
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this._playerSpriteRenderer = gameObject.GetComponent<SpriteRenderer>();
|
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_playerRigidbody2D = GetComponent<Rigidbody2D>();
|
||||
_playerSpriteRenderer = GetComponent<SpriteRenderer>();
|
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_playerGroundTrigger = GameObject.Find("PlayerGroundTrigger").GetComponent<CollisionChecker>();
|
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_playerInteractableTrigger = GameObject.Find("PlayerInteractableTrigger").GetComponent<CollisionChecker>();
|
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}
|
||||
|
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private void Start()
|
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{
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this._playerRigidbody2D.gravityScale = GravityScale;
|
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this._playerRigidbody2D.mass = DefaultMass;
|
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BaseSpeed = DefaultSpeed;
|
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_playerRigidbody2D.mass = DefaultMass;
|
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_playerRigidbody2D.gravityScale = GravityScale;
|
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_canJump = true;
|
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BaseSpeed = 0.0f;
|
||||
}
|
||||
|
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private void OnEnable()
|
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{
|
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if (_controls == null)
|
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{
|
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_controls = new Input.PlayerInput();
|
||||
_controls = new PlayerInput();
|
||||
_controls.PlayerControl.SetCallbacks(this);
|
||||
}
|
||||
|
||||
@@ -56,15 +68,43 @@ namespace Player
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
/*switch (_playerRigidbody2D.velocity.y)
|
||||
{
|
||||
case < 0:
|
||||
_playerRigidbody2D.velocity +=
|
||||
Vector2.up * (Physics2D.gravity.y * (FallMultiplier - 1) * Time.fixedDeltaTime);
|
||||
break;
|
||||
/*case > 0 and < 3:
|
||||
print("We will go down" + i);
|
||||
++i;
|
||||
break;
|
||||
case > 0 when !_jumpKeyPressed:
|
||||
_playerRigidbody2D.velocity +=
|
||||
Vector2.up * (Physics2D.gravity.y * (LowJumpMultiplier - 1) * Time.fixedDeltaTime);
|
||||
break;
|
||||
}*/
|
||||
|
||||
if (_moveKeyPressed)
|
||||
Move(_xAxisValue);
|
||||
else
|
||||
_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
|
||||
|
||||
if (_jumpKeyPressed && _playerGroundTrigger.IsCollided)
|
||||
if (_jumpKeyPressed && _canJump && _playerGroundTrigger.IsCollided)
|
||||
Jump();
|
||||
}
|
||||
|
||||
private void Update()
|
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{
|
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_isOnAir = !_playerGroundTrigger.IsCollided;
|
||||
RespawnCheck();
|
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}
|
||||
|
||||
private void RespawnCheck()
|
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{
|
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if (gameObject.transform.position.y < -100)
|
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
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}
|
||||
|
||||
// PAUSE METHODS
|
||||
|
||||
public bool IsPaused { get; private set; }
|
||||
@@ -72,16 +112,27 @@ namespace Player
|
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public void Pause()
|
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{
|
||||
IsPaused = true;
|
||||
_playerRigidbody2D.simulated = IsPaused;
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
IsPaused = false;
|
||||
_playerRigidbody2D.simulated = IsPaused;
|
||||
}
|
||||
|
||||
// MOVE METHODS
|
||||
|
||||
public float BaseSpeed { get; set; }
|
||||
public float BaseSpeed
|
||||
{
|
||||
get => speed;
|
||||
set
|
||||
{
|
||||
speed = value;
|
||||
if (speed > MaxSpeed)
|
||||
speed = MaxSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
public void Move(float value)
|
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{
|
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@@ -93,16 +144,27 @@ namespace Player
|
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case > 0:
|
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_playerSpriteRenderer.flipX = false;
|
||||
break;
|
||||
default:
|
||||
_playerSpriteRenderer.flipX = _playerSpriteRenderer.flipX;
|
||||
break;
|
||||
}
|
||||
|
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if (!_isOnAir)
|
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BaseSpeed += 40;
|
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_playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
|
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_playerRigidbody2D.velocity.y);
|
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}
|
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|
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private void DecelerationAfterMoving()
|
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{
|
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throw new NotImplementedException();
|
||||
}
|
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|
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private void Jump()
|
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{
|
||||
_playerRigidbody2D.velocity = new Vector2(_playerRigidbody2D.velocity.x, 0);
|
||||
_playerRigidbody2D.AddForce(Vector2.up.normalized * DefaultJumpForce, ForceMode2D.Impulse);
|
||||
BaseSpeed = DefaultAirSpeed;
|
||||
_playerRigidbody2D.velocity = Vector2.up.normalized * DefaultJumpForce;
|
||||
_canJump = false;
|
||||
}
|
||||
|
||||
private void Climb()
|
||||
@@ -118,6 +180,7 @@ namespace Player
|
||||
{
|
||||
case true:
|
||||
_moveKeyPressed = false;
|
||||
BaseSpeed = 0;
|
||||
break;
|
||||
case false:
|
||||
_moveKeyPressed = true;
|
||||
@@ -132,11 +195,18 @@ namespace Player
|
||||
{
|
||||
case true:
|
||||
_jumpKeyPressed = false;
|
||||
_canJump = true;
|
||||
break;
|
||||
case false:
|
||||
_jumpKeyPressed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnInteract(InputAction.CallbackContext context)
|
||||
{
|
||||
if (_playerInteractableTrigger.IsCollided)
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user