Merge remote-tracking branch 'origin/Over' into Syntriax
This commit is contained in:
@@ -2,47 +2,59 @@ using System;
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using Movement;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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using PlayerInput = Input.PlayerInput;
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namespace Player
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{
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public class PlayerController : MonoBehaviour, IMovement, Input.PlayerInput.IPlayerControlActions
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public class PlayerController : MonoBehaviour, IMovement, PlayerInput.IPlayerControlActions
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{
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private const float DefaultJumpForce = 784.0f;
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private const float DefaultJumpForce = 25.0f;
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private const float DefaultMass = 80.0f;
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private const float DefaultSpeed = 500.0f;
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private const float GravityScale = 1.0f;
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private const float MaxSpeed = 500.0f;
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private const float DefaultAirSpeed = 300.0f;
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private const float GravityScale = 5.0f;
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private Input.PlayerInput _controls;
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private const float FallMultiplier = 4.0f;
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private const float LowJumpMultiplier = 10.0f;
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private PlayerInput _controls;
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private Rigidbody2D _playerRigidbody2D;
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private SpriteRenderer _playerSpriteRenderer;
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private CollisionChecker _playerGroundTrigger;
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private CollisionChecker _playerInteractableTrigger;
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private bool _moveKeyPressed;
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private bool _jumpKeyPressed;
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private bool _isOnAir;
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private float _xAxisValue;
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public float speed;
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private bool _isOnAir;
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private bool _canJump;
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private void Awake()
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{
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this._playerRigidbody2D = gameObject.GetComponent<Rigidbody2D>();
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this._playerGroundTrigger = GameObject.Find("PlayerGroundTrigger").GetComponent<CollisionChecker>();
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this._playerSpriteRenderer = gameObject.GetComponent<SpriteRenderer>();
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_playerRigidbody2D = GetComponent<Rigidbody2D>();
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_playerSpriteRenderer = GetComponent<SpriteRenderer>();
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_playerGroundTrigger = GameObject.Find("PlayerGroundTrigger").GetComponent<CollisionChecker>();
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_playerInteractableTrigger = GameObject.Find("PlayerInteractableTrigger").GetComponent<CollisionChecker>();
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}
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private void Start()
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{
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this._playerRigidbody2D.gravityScale = GravityScale;
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this._playerRigidbody2D.mass = DefaultMass;
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BaseSpeed = DefaultSpeed;
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_playerRigidbody2D.mass = DefaultMass;
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_playerRigidbody2D.gravityScale = GravityScale;
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_canJump = true;
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BaseSpeed = 0.0f;
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}
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private void OnEnable()
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{
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if (_controls == null)
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{
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_controls = new Input.PlayerInput();
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_controls = new PlayerInput();
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_controls.PlayerControl.SetCallbacks(this);
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}
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@@ -56,15 +68,43 @@ namespace Player
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private void FixedUpdate()
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{
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/*switch (_playerRigidbody2D.velocity.y)
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{
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case < 0:
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_playerRigidbody2D.velocity +=
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Vector2.up * (Physics2D.gravity.y * (FallMultiplier - 1) * Time.fixedDeltaTime);
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break;
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/*case > 0 and < 3:
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print("We will go down" + i);
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++i;
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break;
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case > 0 when !_jumpKeyPressed:
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_playerRigidbody2D.velocity +=
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Vector2.up * (Physics2D.gravity.y * (LowJumpMultiplier - 1) * Time.fixedDeltaTime);
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break;
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}*/
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if (_moveKeyPressed)
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Move(_xAxisValue);
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else
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_playerRigidbody2D.velocity = new Vector2(0.0f, _playerRigidbody2D.velocity.y);
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if (_jumpKeyPressed && _playerGroundTrigger.IsCollided)
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if (_jumpKeyPressed && _canJump && _playerGroundTrigger.IsCollided)
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Jump();
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}
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private void Update()
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{
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_isOnAir = !_playerGroundTrigger.IsCollided;
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RespawnCheck();
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}
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private void RespawnCheck()
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{
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if (gameObject.transform.position.y < -100)
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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// PAUSE METHODS
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public bool IsPaused { get; private set; }
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@@ -72,16 +112,27 @@ namespace Player
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public void Pause()
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{
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IsPaused = true;
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_playerRigidbody2D.simulated = IsPaused;
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}
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public void Resume()
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{
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IsPaused = false;
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_playerRigidbody2D.simulated = IsPaused;
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}
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// MOVE METHODS
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public float BaseSpeed { get; set; }
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public float BaseSpeed
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{
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get => speed;
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set
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{
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speed = value;
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if (speed > MaxSpeed)
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speed = MaxSpeed;
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}
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}
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public void Move(float value)
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{
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@@ -93,16 +144,27 @@ namespace Player
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case > 0:
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_playerSpriteRenderer.flipX = false;
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break;
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default:
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_playerSpriteRenderer.flipX = _playerSpriteRenderer.flipX;
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break;
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}
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if (!_isOnAir)
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BaseSpeed += 40;
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_playerRigidbody2D.velocity = new Vector2(BaseSpeed * _xAxisValue * Time.fixedDeltaTime,
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_playerRigidbody2D.velocity.y);
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}
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private void DecelerationAfterMoving()
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{
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throw new NotImplementedException();
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}
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private void Jump()
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{
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_playerRigidbody2D.velocity = new Vector2(_playerRigidbody2D.velocity.x, 0);
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_playerRigidbody2D.AddForce(Vector2.up.normalized * DefaultJumpForce, ForceMode2D.Impulse);
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BaseSpeed = DefaultAirSpeed;
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_playerRigidbody2D.velocity = Vector2.up.normalized * DefaultJumpForce;
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_canJump = false;
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}
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private void Climb()
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@@ -118,6 +180,7 @@ namespace Player
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{
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case true:
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_moveKeyPressed = false;
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BaseSpeed = 0;
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break;
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case false:
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_moveKeyPressed = true;
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@@ -132,11 +195,18 @@ namespace Player
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{
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case true:
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_jumpKeyPressed = false;
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_canJump = true;
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break;
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case false:
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_jumpKeyPressed = true;
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break;
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}
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}
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public void OnInteract(InputAction.CallbackContext context)
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{
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if (_playerInteractableTrigger.IsCollided)
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throw new NotImplementedException();
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}
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}
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}
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}
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