Merge remote-tracking branch 'origin/Syntriax' into Over
This commit is contained in:
commit
b8b5a90bbb
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@ -58,5 +58,4 @@ sysinfo.txt
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# Crashlytics generated file
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# Crashlytics generated file
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crashlytics-build.properties
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crashlytics-build.properties
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@ -30,7 +30,7 @@ Transform:
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m_GameObject: {fileID: 2196707779812385060}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 1.9541792, y: -1.0376638, z: 0}
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m_LocalPosition: {x: 1.9541792, y: -1.0376638, z: 0}
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m_LocalScale: {x: 0.25, y: 0.25, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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@ -103,7 +103,7 @@ CircleCollider2D:
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m_UsedByComposite: 0
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--- !u!50 &5084819958108693599
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Rigidbody2D:
|
Rigidbody2D:
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||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
|
|
|
@ -5,7 +5,7 @@ namespace Level
|
||||||
public class Level : MonoBehaviour
|
public class Level : MonoBehaviour
|
||||||
{
|
{
|
||||||
public const string ResourcesDirectory = "Levels/";
|
public const string ResourcesDirectory = "Levels/";
|
||||||
public string LevelName { get; private set; } = "";
|
public int LevelNumber { get; private set; } = 0;
|
||||||
|
|
||||||
public Transform StartingPoint { get; private set; } = null;
|
public Transform StartingPoint { get; private set; } = null;
|
||||||
|
|
||||||
|
@ -13,11 +13,10 @@ namespace Level
|
||||||
private GameObject instance = null;
|
private GameObject instance = null;
|
||||||
private bool needsRestart = true;
|
private bool needsRestart = true;
|
||||||
|
|
||||||
public void SetLevel(string levelName)
|
public void SetLevel(int levelNumber)
|
||||||
{
|
{
|
||||||
LevelName = levelName;
|
LevelNumber = levelNumber;
|
||||||
|
prefab = Resources.Load<GameObject>($"{ ResourcesDirectory }{ levelNumber }");
|
||||||
prefab = Resources.Load<GameObject>($"{ ResourcesDirectory }{ levelName }");
|
|
||||||
Disable();
|
Disable();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -41,9 +40,9 @@ namespace Level
|
||||||
needsRestart = false;
|
needsRestart = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EndLevel() => PlayerPrefs.SetInt(LevelName, 1);
|
public void EndLevel() => PlayerPrefs.SetInt(LevelNumber.ToString(), 1);
|
||||||
|
|
||||||
[ContextMenu("Restart")]
|
[ContextMenu("Restart")]
|
||||||
public void Restart() => LevelManager.Instance.SwitchToLevel(LevelName);
|
public void Restart() => LevelManager.Instance.SwitchToLevel(LevelNumber);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,11 @@ namespace Level
|
||||||
private Level level = null;
|
private Level level = null;
|
||||||
private void Awake() => level = GetComponentInParent<Level>();
|
private void Awake() => level = GetComponentInParent<Level>();
|
||||||
|
|
||||||
public void EndLevel() => level.EndLevel();
|
public void EndLevel()
|
||||||
|
{
|
||||||
|
level.EndLevel();
|
||||||
|
|
||||||
|
LevelManager.Instance.SwitchToLevel(level.LevelNumber + 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,8 +23,8 @@ namespace Level
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Dictionary<string, Level> _levels = null;
|
private Dictionary<int, Level> _levels = null;
|
||||||
public Dictionary<string, Level> Levels
|
public Dictionary<int, Level> Levels
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
|
@ -52,7 +52,7 @@ namespace Level
|
||||||
{
|
{
|
||||||
GameObject[] levelPrefabs = Resources.LoadAll<GameObject>("Levels/");
|
GameObject[] levelPrefabs = Resources.LoadAll<GameObject>("Levels/");
|
||||||
Transform levelContainer = new GameObject("Levels").transform;
|
Transform levelContainer = new GameObject("Levels").transform;
|
||||||
_levels = new Dictionary<string, Level>(levelPrefabs.Length);
|
_levels = new Dictionary<int, Level>(levelPrefabs.Length);
|
||||||
|
|
||||||
System.Array.Sort(levelPrefabs, (x, y) => Int32.Parse(x.name).CompareTo(Int32.Parse(y.name)));
|
System.Array.Sort(levelPrefabs, (x, y) => Int32.Parse(x.name).CompareTo(Int32.Parse(y.name)));
|
||||||
|
|
||||||
|
@ -63,8 +63,8 @@ namespace Level
|
||||||
levelInstance = new GameObject(levelPrefab.gameObject.name);
|
levelInstance = new GameObject(levelPrefab.gameObject.name);
|
||||||
levelInstance.transform.SetParent(levelContainer);
|
levelInstance.transform.SetParent(levelContainer);
|
||||||
level = levelInstance.AddComponent<Level>();
|
level = levelInstance.AddComponent<Level>();
|
||||||
level.SetLevel(levelPrefab.name);
|
level.SetLevel(System.Int32.Parse(levelPrefab.name));
|
||||||
_levels.Add(levelPrefab.gameObject.name, level);
|
_levels.Add(System.Int32.Parse(levelPrefab.gameObject.name), level);
|
||||||
}
|
}
|
||||||
|
|
||||||
Player = GameObject.FindWithTag("Player");
|
Player = GameObject.FindWithTag("Player");
|
||||||
|
@ -73,11 +73,17 @@ namespace Level
|
||||||
Player.SetActive(false);
|
Player.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwitchToLevel(string levelName)
|
public void SwitchToLevel(int levelNumber)
|
||||||
{
|
{
|
||||||
DisableAllLevels();
|
DisableAllLevels();
|
||||||
|
|
||||||
currentLevel = Levels[levelName];
|
if (!Levels.ContainsKey(levelNumber))
|
||||||
|
{
|
||||||
|
UIManager.Instance.SwitchToCanvas("Level Selection Menu");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentLevel = Levels[levelNumber];
|
||||||
currentLevel.Enable();
|
currentLevel.Enable();
|
||||||
|
|
||||||
Player.SetActive(true);
|
Player.SetActive(true);
|
||||||
|
@ -93,5 +99,18 @@ namespace Level
|
||||||
foreach (Level level in Levels.Values)
|
foreach (Level level in Levels.Values)
|
||||||
level.Disable();
|
level.Disable();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsLevelUnlocked(int levelNumber)
|
||||||
|
{
|
||||||
|
levelNumber -= 1;
|
||||||
|
|
||||||
|
if (levelNumber == 0)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return PlayerPrefs.GetInt(levelNumber.ToString(), 0) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
[ContextMenu("Lock All Levels")]
|
||||||
|
public void LockAllLevels() => PlayerPrefs.DeleteAll();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,10 +7,15 @@ namespace UI
|
||||||
public class LevelButton : MonoBehaviour
|
public class LevelButton : MonoBehaviour
|
||||||
{
|
{
|
||||||
private TMP_Text text = null;
|
private TMP_Text text = null;
|
||||||
|
public int LevelNumber { get; private set; } = 0;
|
||||||
|
|
||||||
private void Awake() => text = GetComponentInChildren<TMP_Text>();
|
private void Awake() => text = GetComponentInChildren<TMP_Text>();
|
||||||
|
|
||||||
public void SetLevel(string levelName) => text.text = levelName;
|
public void SetLevel(string levelName)
|
||||||
public void StartLevel() => LevelManager.Instance.SwitchToLevel(text.text);
|
{
|
||||||
|
text.text = levelName;
|
||||||
|
LevelNumber = System.Int32.Parse(levelName);
|
||||||
|
}
|
||||||
|
public void StartLevel() => LevelManager.Instance.SwitchToLevel(LevelNumber);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using Level;
|
using Level;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace UI
|
namespace UI
|
||||||
{
|
{
|
||||||
|
@ -8,13 +10,15 @@ namespace UI
|
||||||
{
|
{
|
||||||
[SerializeField] private Vector2Int maxGridSize = Vector2Int.one;
|
[SerializeField] private Vector2Int maxGridSize = Vector2Int.one;
|
||||||
private GameObject levelButtonPrefab = null;
|
private GameObject levelButtonPrefab = null;
|
||||||
|
private List<GameObject> instances = null;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
levelButtonPrefab = Resources.Load<GameObject>("UI/Level Button Variant");
|
levelButtonPrefab = Resources.Load<GameObject>("UI/Level Button Variant");
|
||||||
|
instances = new List<GameObject>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
LevelButton instance = null;
|
LevelButton instance = null;
|
||||||
|
|
||||||
|
@ -48,8 +52,17 @@ namespace UI
|
||||||
instancePosition.x = columnOffset + columnIndex * instanceRectTransform.rect.width * 1.5f;
|
instancePosition.x = columnOffset + columnIndex * instanceRectTransform.rect.width * 1.5f;
|
||||||
instanceRectTransform.localPosition = instancePosition;
|
instanceRectTransform.localPosition = instancePosition;
|
||||||
|
|
||||||
|
instance.GetComponent<Button>().interactable = LevelManager.Instance.IsLevelUnlocked(instance.LevelNumber);
|
||||||
|
|
||||||
|
instances.Add(instance.gameObject);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
foreach (GameObject gameObject in instances)
|
||||||
|
Destroy(gameObject.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -47,7 +47,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 4
|
spritePixelsToUnits: 8
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
|
@ -47,7 +47,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 16
|
spritePixelsToUnits: 8
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
|
@ -47,7 +47,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 16
|
spritePixelsToUnits: 8
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
Loading…
Reference in New Issue