Fixed jumping bug
This commit is contained in:
parent
ba34a2ffb7
commit
bd4ad40bd1
|
@ -206,7 +206,7 @@ namespace Player
|
|||
private void Jump()
|
||||
{
|
||||
BaseSpeed = MaxAirSpeed;
|
||||
_playerRigidbody2D.velocity = Vector2.up * DefaultJumpForce;
|
||||
_playerRigidbody2D.velocity = new Vector2(_playerRigidbody2D.velocity.x, DefaultJumpForce);
|
||||
_canJump = false;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue