Added ground layer to moving platforms
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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vTOnly: 0
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spritePivot: {x: 0.5, y: 0.5}
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Server
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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serializedVersion: 2
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sprites: []
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outline: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 1537655665
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nameFileIdTable: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue