Merge remote-tracking branch 'origin/Syntriax' into Over
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@ -0,0 +1,45 @@
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||||||
|
using Movement;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace AI
|
||||||
|
{
|
||||||
|
public class BasicPatrollingEnemyAI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] protected bool isMovingRight = false;
|
||||||
|
|
||||||
|
protected IMovement movement = null;
|
||||||
|
|
||||||
|
protected CollissionChecker leftWallChecker = null;
|
||||||
|
protected CollissionChecker rightWallChecker = null;
|
||||||
|
protected CollissionChecker leftGroundChecker = null;
|
||||||
|
protected CollissionChecker rightGroundChecker = null;
|
||||||
|
|
||||||
|
|
||||||
|
// If moving Right, and either there's no more ground to move into or there is a wall at the Right side of the enemy OR
|
||||||
|
// If moving Left, and either there's no more ground to move into or there is a wall at the Left side of the enemy
|
||||||
|
// We should change directions
|
||||||
|
protected bool ShouldChangeDirection
|
||||||
|
=> (isMovingRight && (rightWallChecker.IsCollided || !rightGroundChecker.IsCollided)) ||
|
||||||
|
(!isMovingRight && (leftWallChecker.IsCollided || !leftGroundChecker.IsCollided));
|
||||||
|
|
||||||
|
protected virtual void Awake()
|
||||||
|
{
|
||||||
|
movement = gameObject.AddComponent<EnemyMovement>();
|
||||||
|
leftWallChecker = GetCollissionCheckerOnChild("Collission Checkers/Left Wall");
|
||||||
|
rightWallChecker = GetCollissionCheckerOnChild("Collission Checkers/Right Wall");
|
||||||
|
leftGroundChecker = GetCollissionCheckerOnChild("Collission Checkers/Left Ground");
|
||||||
|
rightGroundChecker = GetCollissionCheckerOnChild("Collission Checkers/Right Ground");
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (ShouldChangeDirection)
|
||||||
|
isMovingRight = !isMovingRight;
|
||||||
|
|
||||||
|
movement.Move(isMovingRight ? 1f : -1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected CollissionChecker GetCollissionCheckerOnChild(string childName)
|
||||||
|
=> transform.Find(childName).GetComponent<CollissionChecker>();
|
||||||
|
}
|
||||||
|
}
|
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@ -0,0 +1,11 @@
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@ -0,0 +1,18 @@
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||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Movement
|
||||||
|
{
|
||||||
|
public class CollissionChecker : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Collider2D[] nonAllocColliderArray = new Collider2D[5];
|
||||||
|
|
||||||
|
public LayerMask LayerMask = ~((1 << 6) | (1 << 7)); // Everything except the "Player" and "Enemy" layer
|
||||||
|
public bool IsCollided => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocColliderArray, LayerMask) != 0;
|
||||||
|
|
||||||
|
public void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
Gizmos.color = IsCollided ? Color.green : Color.red;
|
||||||
|
Gizmos.DrawWireCube(transform.position, transform.localScale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 02e036b6321fff34cbd154fd665a8b23
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,46 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Movement
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(Rigidbody2D))]
|
||||||
|
public class EnemyMovement : MonoBehaviour, IMovement
|
||||||
|
{
|
||||||
|
private Rigidbody2D _rigidbody2D = null;
|
||||||
|
private bool _isPaused = false;
|
||||||
|
private float moveValue = 0f;
|
||||||
|
|
||||||
|
public float BaseSpeed { get; set; } = 1f;
|
||||||
|
public bool IsPaused => _isPaused;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
=> _rigidbody2D = GetComponent<Rigidbody2D>();
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (IsPaused)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector2 velocity = _rigidbody2D.velocity;
|
||||||
|
velocity.x = moveValue;
|
||||||
|
_rigidbody2D.velocity = velocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Move(float value)
|
||||||
|
=> moveValue = value * BaseSpeed;
|
||||||
|
|
||||||
|
public void Pause()
|
||||||
|
{
|
||||||
|
_isPaused = true;
|
||||||
|
UpdateRigidbody();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Resume()
|
||||||
|
{
|
||||||
|
_isPaused = false;
|
||||||
|
UpdateRigidbody();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateRigidbody()
|
||||||
|
=> _rigidbody2D.simulated = !_isPaused;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4ae10931055aaa44d8c518e9efa3d034
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
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||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,10 @@
|
||||||
|
using Pausable;
|
||||||
|
|
||||||
|
namespace Movement
|
||||||
|
{
|
||||||
|
public interface IMovement : IPausable
|
||||||
|
{
|
||||||
|
float BaseSpeed { get; set; }
|
||||||
|
void Move(float value);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7372c0f42c210d04f98b21e15803e940
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
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||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a98c359db26a84941b48a708071cf618
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
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||||||
|
externalObjects: {}
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||||||
|
userData:
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||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,9 @@
|
||||||
|
namespace Pausable
|
||||||
|
{
|
||||||
|
public interface IPausable
|
||||||
|
{
|
||||||
|
bool IsPaused { get; }
|
||||||
|
void Pause();
|
||||||
|
void Resume();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: beb0150e245e8cc4cad614670be50ac8
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||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
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||||||
|
serializedVersion: 2
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||||||
|
defaultReferences: []
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||||||
|
executionOrder: 0
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|
icon: {instanceID: 0}
|
||||||
|
userData:
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||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,167 @@
|
||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
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||||||
|
"type": "UnityEngine.AnimationClip",
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||||||
|
"ignore": false,
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||||||
|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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|
},
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{
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|
"userAdded": false,
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||||||
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"type": "UnityEditor.Animations.AnimatorController",
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||||||
|
"ignore": false,
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||||||
|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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||||||
|
},
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||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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|
},
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||||||
|
{
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||||||
|
"userAdded": false,
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|
"type": "UnityEditor.Audio.AudioMixerController",
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||||||
|
"ignore": false,
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||||||
|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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||||||
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},
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{
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.ComputeShader",
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|
"ignore": true,
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|
"defaultInstantiationMode": 1,
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|
"supportsModification": true
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||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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},
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||||||
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{
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|
"userAdded": false,
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"type": "UnityEngine.GameObject",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEditor.LightingDataAsset",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": false
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||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
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||||||
|
"ignore": false,
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||||||
|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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},
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{
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.Material",
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||||||
|
"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEditor.MonoScript",
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"ignore": true,
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"defaultInstantiationMode": 1,
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"supportsModification": true
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.PhysicMaterial",
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|
"ignore": false,
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|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.PhysicsMaterial2D",
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|
"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
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|
"ignore": false,
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|
"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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|
"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
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|
"ignore": false,
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|
"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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|
{
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
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|
"ignore": false,
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||||||
|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEditor.SceneAsset",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": false
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|
},
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|
{
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
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|
"ignore": true,
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|
"defaultInstantiationMode": 1,
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|
"supportsModification": true
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.ShaderVariantCollection",
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|
"ignore": true,
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|
"defaultInstantiationMode": 1,
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|
"supportsModification": true
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Texture",
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|
"ignore": false,
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|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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|
},
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|
{
|
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|
"userAdded": false,
|
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|
"type": "UnityEngine.Texture2D",
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|
"ignore": false,
|
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|
"defaultInstantiationMode": 0,
|
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|
"supportsModification": true
|
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Timeline.TimelineAsset",
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|
"ignore": false,
|
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|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
|
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|
}
|
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|
],
|
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|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
|
@ -11,8 +11,8 @@ TagManager:
|
||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- Player
|
||||||
-
|
- Enemy
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
Loading…
Reference in New Issue