Bug Fix
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		@@ -115,6 +115,7 @@ GameObject:
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  m_Component:
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					  m_Component:
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  - component: {fileID: 8835447878742992447}
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					  - component: {fileID: 8835447878742992447}
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  - component: {fileID: 149832901329886555}
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					  - component: {fileID: 149832901329886555}
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					  - component: {fileID: 3234745142331231939}
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  m_Layer: 0
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					  m_Layer: 0
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  m_Name: UI
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					  m_Name: UI
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  m_TagString: Untagged
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					  m_TagString: Untagged
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@@ -151,6 +152,102 @@ MonoBehaviour:
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  m_Script: {fileID: 11500000, guid: 82d1132fe93244a46a489ce83a9d2b41, type: 3}
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					  m_Script: {fileID: 11500000, guid: 82d1132fe93244a46a489ce83a9d2b41, type: 3}
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  m_Name: 
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					  m_Name: 
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  m_EditorClassIdentifier: 
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					  m_EditorClassIdentifier: 
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					--- !u!82 &3234745142331231939
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					AudioSource:
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					  m_ObjectHideFlags: 0
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					  m_CorrespondingSourceObject: {fileID: 0}
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					  m_PrefabInstance: {fileID: 0}
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					  m_PrefabAsset: {fileID: 0}
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					  m_GameObject: {fileID: 7804154879131926840}
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					  m_Enabled: 1
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					  serializedVersion: 4
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					  OutputAudioMixerGroup: {fileID: 7051737336861099880, guid: 55dad93ba7816e44c83798006fa0a277, type: 2}
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					  m_audioClip: {fileID: 8300000, guid: 077bbd63db51b5145838abe533b7a657, type: 3}
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					  m_PlayOnAwake: 0
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					  m_Volume: 1
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					  m_Pitch: 1
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					  Loop: 0
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					  Mute: 0
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					  Spatialize: 0
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					  SpatializePostEffects: 0
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					  Priority: 128
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					  DopplerLevel: 1
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					  MinDistance: 1
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					  MaxDistance: 500
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					  Pan2D: 0
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					  rolloffMode: 0
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					  BypassEffects: 0
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					  BypassListenerEffects: 0
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					  BypassReverbZones: 0
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					  rolloffCustomCurve:
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					    serializedVersion: 2
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					    m_Curve:
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					    - serializedVersion: 3
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					      time: 0
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					      value: 1
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					      inSlope: 0
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					      outSlope: 0
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					      tangentMode: 0
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					      weightedMode: 0
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					      inWeight: 0.33333334
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					      outWeight: 0.33333334
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					    - serializedVersion: 3
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					      time: 1
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					      value: 0
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					      inSlope: 0
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					      outSlope: 0
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					      tangentMode: 0
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					      weightedMode: 0
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					      inWeight: 0.33333334
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					      outWeight: 0.33333334
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					    m_PreInfinity: 2
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					    m_PostInfinity: 2
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					    m_RotationOrder: 4
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					  panLevelCustomCurve:
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					    serializedVersion: 2
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					    m_Curve:
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					    - serializedVersion: 3
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					      time: 0
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					      value: 0
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					      inSlope: 0
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					      outSlope: 0
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					      tangentMode: 0
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					      weightedMode: 0
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					      inWeight: 0.33333334
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					      outWeight: 0.33333334
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					    m_PreInfinity: 2
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					    m_PostInfinity: 2
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					    m_RotationOrder: 4
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					  spreadCustomCurve:
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					    serializedVersion: 2
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					    m_Curve:
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					    - serializedVersion: 3
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					      time: 0
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					      value: 0
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					      inSlope: 0
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					      outSlope: 0
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					      tangentMode: 0
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					      weightedMode: 0
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					      inWeight: 0.33333334
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					      outWeight: 0.33333334
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					    m_PreInfinity: 2
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					    m_PostInfinity: 2
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					    m_RotationOrder: 4
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					  reverbZoneMixCustomCurve:
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					    serializedVersion: 2
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					    m_Curve:
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					    - serializedVersion: 3
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					      time: 0
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					      value: 1
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					      inSlope: 0
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					      outSlope: 0
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					      tangentMode: 0
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					      weightedMode: 0
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					      inWeight: 0.33333334
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					      outWeight: 0.33333334
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					    m_PreInfinity: 2
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					    m_PostInfinity: 2
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					    m_RotationOrder: 4
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--- !u!1 &7862512882066520612
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					--- !u!1 &7862512882066520612
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GameObject:
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					GameObject:
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  m_ObjectHideFlags: 0
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					  m_ObjectHideFlags: 0
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@@ -97,6 +97,8 @@ namespace Level
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        public void DisableAllLevels()
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					        public void DisableAllLevels()
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        {
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					        {
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            Player.SetActive(false);
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					            Player.SetActive(false);
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					            currentLevel = null;
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            foreach (Level level in Levels.Values)
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					            foreach (Level level in Levels.Values)
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                level.Disable();
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					                level.Disable();
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        }
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					        }
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